How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?

被引:6
|
作者
Ratcliffe, Joseph [1 ]
Simons, Alain [1 ]
机构
[1] Bournemouth Univ, Fern Barrow UK, Bournemouth BH12 5BB, Dorset, England
来源
关键词
Photo-realistic; Visualization; Architectural; Interactive; Real time; Game engine;
D O I
10.1007/978-3-319-65849-0_17
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for "photo-realistic" visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience.
引用
收藏
页码:164 / 172
页数:9
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