How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?

被引:6
|
作者
Ratcliffe, Joseph [1 ]
Simons, Alain [1 ]
机构
[1] Bournemouth Univ, Fern Barrow UK, Bournemouth BH12 5BB, Dorset, England
来源
关键词
Photo-realistic; Visualization; Architectural; Interactive; Real time; Game engine;
D O I
10.1007/978-3-319-65849-0_17
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for "photo-realistic" visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience.
引用
收藏
页码:164 / 172
页数:9
相关论文
共 50 条
  • [21] HIGH QUALITY LIP-SYNC ANIMATION FOR 3D PHOTO-REALISTIC TALKING HEAD
    Wang, Lijuan
    Han, Wei
    Soong, Frank K.
    2012 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP), 2012, : 4529 - 4532
  • [22] Interactive 3D Architectural Modeling from Unordered Photo Collections
    Sinha, Sudipta N.
    Steedly, Drew
    Szeliski, Richard
    Agrawala, Maneesh
    Pollefeys, Marc
    ACM TRANSACTIONS ON GRAPHICS, 2008, 27 (05):
  • [23] 3D color homography model for photo-realistic color transfer re-coding
    Han Gong
    Graham D. Finlayson
    Robert B. Fisher
    Fufu Fang
    The Visual Computer, 2019, 35 : 323 - 333
  • [24] Life drawing and 3D figure modelling with MAYA: Developing alternatives to photo-realistic modeling
    Garvey, GP
    LEONARDO, 2002, 35 (03) : 303 - 310
  • [25] Interactive augmentation of 3D statistics visualizations
    Bergdahl, P
    SMART GRAPHICS, PROCEEDINGS, 2005, 3638 : 267 - 268
  • [26] TOWARD AUTOMATED FACADE TEXTURE GENERATION FOR 3D PHOTO-REALISTIC CITY MODELLING WITH SMARTPHONES OR TABLET PCS
    Wang, Sendo
    XXII ISPRS CONGRESS, TECHNICAL COMMISSION III, 2012, 39-B3 : 351 - 354
  • [27] Automatic retrieval of optimal texture from aerial video for photo-realistic 3D visualization of street environment
    Shool of Electronic Engineering, Guilin University of Electronic Technology, Guilin, China
    不详
    不详
    不详
    Proc. Int. Conf. Image Graph., ICIG, (943-947):
  • [28] SYNTHESIZING PHOTO-REALISTIC 3D TALKING HEAD: LEARNING LIP SYNCHRONICITY AND EMOTION FROM AUDIO AND VIDEO
    Yu, Jun
    Yu, Lingyun
    2018 25TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), 2018, : 1448 - 1452
  • [29] Automatic retrieval of optimal texture from aerial video for photo-realistic 3D visualization of street environment
    Wu, Jun
    Zhou, Guoqing
    Ding, FengLi
    Liu, Zhigang
    PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON IMAGE AND GRAPHICS, 2007, : 943 - +
  • [30] Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine
    Wesencraft, Katrina M.
    Clancy, Jennifer A.
    BIOMEDICAL VISUALISATION, VOL 5, 2019, 1205 : 93 - 104