Creating photo-realistic works in a 3D scene using layers styles to create an animation

被引:0
|
作者
Avramescu, A. M. [1 ]
机构
[1] Univ Politehn Bucuresti, Sect 6, Dept Engn Graph & Ind Design, Bucharest, Romania
关键词
D O I
10.1088/1757-899X/95/1/012115
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Creating realist objects in a 3D scene is not an easy work. We have to be very careful to make the creation very detailed. If we don't know how to make these photo-realistic works, by using the techniques and a good reference photo we can create an amazing amount of detail and realism. For example, in this article there are some of these detailed methods from which we can learn the techniques necessary to make beautiful and realistic objects in a scene. More precisely, in this paper, we present how to create a 3D animated scene, mainly using the Pen Tool and Blending Options. Indeed, this work is based on teaching some simple ways of using the Layer Styles to create some great shadows, lights, textures and a realistic sense of 3 Dimension. The present work involves also showing how some interesting ways of using the illuminating and rendering options can create a realistic effect in a scene. Moreover, this article shows how to create photo realistic 3D models from a digital image. The present work proposes to present how to use Illustrator paths, texturing, basic lighting and rendering, how to apply textures and how to parent the building and objects components. We also propose to use this proposition to recreate smaller details or 3D objects from a 2D image. After a critic art stage, we are able now to present in this paper the architecture of a design method that proposes to create an animation. The aim is to create a conceptual and methodological tutorial to address this issue both scientifically and in practice. This objective also includes proposing, on strong scientific basis, a model that gives the possibility of a better understanding of the techniques necessary to create a realistic animation.
引用
收藏
页数:5
相关论文
共 50 条
  • [1] Photo-realistic 3D model reconstruction
    Se, Stephen
    Jasiobedzki, Piotr
    2006 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA), VOLS 1-10, 2006, : 3076 - +
  • [2] HIGH QUALITY LIP-SYNC ANIMATION FOR 3D PHOTO-REALISTIC TALKING HEAD
    Wang, Lijuan
    Han, Wei
    Soong, Frank K.
    2012 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP), 2012, : 4529 - 4532
  • [3] How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?
    Ratcliffe, Joseph
    Simons, Alain
    E-LEARNING AND GAMES, EDUTAINMENT 2017, 2017, 10345 : 164 - 172
  • [4] Text Driven 3D Photo-Realistic Talking Head
    Wang, Lijuan
    Han, Wei
    Soong, Frank K.
    Huo, Qiang
    12TH ANNUAL CONFERENCE OF THE INTERNATIONAL SPEECH COMMUNICATION ASSOCIATION 2011 (INTERSPEECH 2011), VOLS 1-5, 2011, : 3314 - 3315
  • [5] HOLOFUSION: Towards Photo-realistic 3D Generative Modeling
    Karnewar, Animesh
    Mitra, Niloy J.
    Vedaldi, Andrea
    Novotny, David
    2023 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2023), 2023, : 22919 - 22928
  • [6] Towards the Automatic Generation of 3D Photo-Realistic Avatars Using 3D Scanned Data
    Luginbuehl, Thibault
    Delattre, Laurent
    Gagalowicz, Andre
    COMPUTER VISION/COMPUTER GRAPHICS COLLABORATION TECHNIQUES, MIRAGE 2011, 2011, 6930 : 192 - 203
  • [7] Streaming of photo-realistic texture mapped on 3D surface
    Jordan, F
    Horbelt, S
    Ebrahimi, T
    INTERNATIONAL CONFERENCE ON IMAGE PROCESSING - PROCEEDINGS, VOL II, 1997, : 390 - 393
  • [8] Photo-realistic 3D echocardiographic view of the mitral valve
    Colli, Andrea
    Pradegan, Nicola
    Gerosa, Gino
    REVISTA ESPANOLA DE CARDIOLOGIA, 2020, 73 (03): : 255 - 255
  • [9] A Study on 2D Photo-Realistic Facial Animation Generation Using 3D Facial Feature Points and Deep Neural Networks
    Sato, Kazuki
    Nose, Takashi
    Ito, Akira
    Chiba, Yuya
    Ito, Akinori
    Shinozaki, Takahiro
    ADVANCES IN INTELLIGENT INFORMATION HIDING AND MULTIMEDIA SIGNAL PROCESSING, PT II, 2018, 82 : 112 - 118
  • [10] 3D VISUALIZATION AND PHOTO-REALISTIC RECONSTRUCTION OF THE GREAT TEMPLE OF BEL
    Denker, Ahmet
    3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, 2017, 42-2 (W3): : 225 - 229