In the first part of this work we presented a technique to find a local orthogonal basis for a given vector space. The concept of a local orthogonal basis can be seen as an extension of the one-dimensional local cosine basis used, for example, in audio processing. Here the problem of window design is discussed, with a particular emphasis on the two-dimensional case, both in continuous and discrete time.
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Cent China Normal Univ, Sch Math & Stat, Wuhan 430079, Peoples R China
Cent China Normal Univ, Sch Math & Stat, Key Lab Nonlinear Anal & Applicat, Minist Educ, Wuhan 430079, Peoples R ChinaCent China Normal Univ, Sch Math & Stat, Wuhan 430079, Peoples R China
An, Li-Xiang
He, Xing-Gang
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Cent China Normal Univ, Sch Math & Stat, Hubei Key Lab Math Sci, Wuhan 430079, Peoples R ChinaCent China Normal Univ, Sch Math & Stat, Wuhan 430079, Peoples R China
He, Xing-Gang
Li, Qian
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Huazhong Univ Sci & Technol, Sch Math & Stat, Wuhan 430074, Peoples R ChinaCent China Normal Univ, Sch Math & Stat, Wuhan 430079, Peoples R China