SlamDunk: Affordable Real-Time RGB-D SLAM

被引:5
|
作者
Fioraio, Nicola [1 ]
Di Stefano, Luigi [1 ]
机构
[1] Univ Bologna, Dept Comp Sci & Engn, CVLab, I-40135 Bologna, Italy
关键词
RGB-D SLAM; Real time SLAM; Relative bundle adjustment; Camera Tracking;
D O I
10.1007/978-3-319-16178-5_28
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose an effective, real-time solution to the RGBD SLAM problem dubbed SlamDunk. Our proposal features a multiview camera tracking approach based on a dynamic local map of the workspace, enables metric loop closure seamlessly and preserves local consistency by means of relative bundle adjustment principles. SlamDunk requires a few threads, low memory consumption and runs at 30 Hz on a standard desktop computer without hardware acceleration by a GPGPU card. As such, it renders real-time dense SLAM affordable on commodity hardware. SlamDunk permits highly responsive interactive operation in a variety of workspaces and scenarios, such as scanning small objects or densely reconstructing large-scale environments. We provide quantitative and qualitative experiments in diverse settings to demonstrate the accuracy and robustness of the proposed approach.
引用
收藏
页码:401 / 414
页数:14
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