Realistic, real-time rendering of ocean waves

被引:11
|
作者
Hu, YH [1 ]
Velho, L [1 ]
Tong, X [1 ]
Guo, BN [1 ]
Shum, H [1 ]
机构
[1] CNPq, Inst Matemat Pura & Aplicada, BR-22460320 Rio De Janeiro, Brazil
关键词
reflectance; shading models; real-time rendering;
D O I
10.1002/cav.74
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In computer games and other real-time graphics applications, the ocean surface is typically modelled as a texture or bump-mapped plane with simple lighting effects. This paper describes a system for realistically rendering the water surface in real time. Our system can render calm ocean waves with sophisticated lighting effects at 100 fps on a 680 MHz Pentium III with a GeForce 3 graphics card. The wave geometry is represented view-dependently as a dynamic displacement map with surface detail described by a dynamic bump map. The illumination model includes reflection, refraction and Fresnel effects, which are critical for producing the look and feel of water. Copyright (C) 2006 John Wiley & Sons, Ltd.
引用
收藏
页码:59 / 67
页数:9
相关论文
共 50 条
  • [41] GPU-based real-time simulation and rendering of unbounded ocean surface
    Yang, XD
    Pi, XX
    Zeng, L
    Li, SK
    NINTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS, 2005, : 428 - 433
  • [42] Real-time rendering of real world environments
    McAllister, DK
    Nyland, L
    Popescu, V
    Lastra, A
    McCue, C
    RENDERING TECHNIQUES '99, 1999, : 145 - 160
  • [43] Real-time and realistic simulation of large-scale deep ocean surface
    Zhao Xin
    Li FengXia
    Zhan ShouYi
    ADVANCES IN ARTIFICIAL REALITY AND TELE-EXISTENCE, PROCEEDINGS, 2006, 4282 : 686 - +
  • [44] Real-Time Stereoscopic Rendering of Realistic Avatar for Interactive 3D Telepresence System
    Wang, Yanbin
    Khoo, Eng Tat
    2017 2ND INTERNATIONAL CONFERENCE ON IMAGE, VISION AND COMPUTING (ICIVC 2017), 2017, : 577 - 581
  • [45] The Real-time and Realistic Rendering for 3D Sea Terrain Based on Electronic Chart
    Ma, Zhiqiang
    Li, Zimu
    2015 5TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2015), 2015, : 160 - 165
  • [46] Real-Time Rendering Algorithm for Large-Scale Realistic Solid-Fluid Interaction
    Tang Y.
    Liu P.
    Li Y.
    Zhang P.
    Wu D.
    Zhao J.
    1600, Institute of Computing Technology (32): : 378 - 384
  • [47] Real-time accelerators for volume rendering
    Kaufman, A
    Pfister, H
    Knittel, G
    Hesser, J
    Goble, JC
    VISUALIZATION '96, PROCEEDINGS, 1996, : 445 - 447
  • [48] The Method for Real-time Cloud Rendering
    Mukhina, Ksenia
    Bezgodov, Alexey
    4TH INTERNATIONAL YOUNG SCIENTIST CONFERENCE ON COMPUTATIONAL SCIENCE, 2015, 66 : 697 - 704
  • [49] Real-time fur simulation and rendering
    Lee, Jun
    Kim, DongKyum
    Kim, HyungSeok
    Henzel, Carloa
    Kim, Jee-In
    Lim, MinGyu
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2010, 21 (3-4) : 311 - 320
  • [50] Real-Time Rendering of Teeth with No Preprocessing
    larsen, Christian Thode
    Frisvad, Jeppe Revall
    Jensen, Peter Dahl Ejby
    Baerentzen, Jakob Andreas
    ADVANCES IN VISUAL COMPUTING, ISVC 2012, PT II, 2012, 7432 : 334 - 345