Realistic, real-time rendering of ocean waves

被引:11
|
作者
Hu, YH [1 ]
Velho, L [1 ]
Tong, X [1 ]
Guo, BN [1 ]
Shum, H [1 ]
机构
[1] CNPq, Inst Matemat Pura & Aplicada, BR-22460320 Rio De Janeiro, Brazil
关键词
reflectance; shading models; real-time rendering;
D O I
10.1002/cav.74
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In computer games and other real-time graphics applications, the ocean surface is typically modelled as a texture or bump-mapped plane with simple lighting effects. This paper describes a system for realistically rendering the water surface in real time. Our system can render calm ocean waves with sophisticated lighting effects at 100 fps on a 680 MHz Pentium III with a GeForce 3 graphics card. The wave geometry is represented view-dependently as a dynamic displacement map with surface detail described by a dynamic bump map. The illumination model includes reflection, refraction and Fresnel effects, which are critical for producing the look and feel of water. Copyright (C) 2006 John Wiley & Sons, Ltd.
引用
收藏
页码:59 / 67
页数:9
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