共 50 条
- [21] Investigating the Factors that Influence Technology Acceptance of an Educational Game Integrating Mixed Reality and Concept Maps IEEE 21ST INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2021), 2021, : 409 - 413
- [23] SLAM TECHNOLOGY FOR MIXED REALITY ARCHEOMATICA-TECNOLOGIE PER I BENI CULTURALI, 2018, 9 (02): : 36 - 38
- [24] Evaluating User Experiences in Mixed Reality EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), 2021,
- [27] User Acceptance of Augmented Reality for Non Technical Skills Training in the OR ANESTHESIA AND ANALGESIA, 2017, 124 : 1133 - 1137
- [28] Acceptance of Virtual Reality in Trainees Using a Technology Acceptance Model: Survey Study JMIR MEDICAL EDUCATION, 2024, 10