Large-Scale Terrain Simplification and Visualization Based on TIN

被引:0
|
作者
KANG Lai
机构
关键词
real-time rendering; 3D terrain; multi-resolution; triangulated irregular network; quad-tree;
D O I
10.19583/j.1003-4951.2008.02.001
中图分类号
TP391.41 [];
学科分类号
080203 ;
摘要
In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.
引用
收藏
页码:1 / 8
页数:8
相关论文
共 50 条
  • [31] FIELD PLAN FOR LARGE-SCALE TERRAIN MAPPING
    STEVENS, DJ
    JOURNAL OF GEOGRAPHY, 1974, 73 (02) : 17 - 22
  • [32] Real-time Rendering of Large-scale Terrain Based on OpenCL
    Guo, Xiangkun
    Liu, Jishen
    2016 IEEE INTERNATIONAL CONFERENCE ON INFORMATION AND AUTOMATION (ICIA), 2016, : 1227 - 1231
  • [33] A Parallel Rendering Algorithm for Large-scale Terrain
    Bing, He
    Lei, Sui
    2010 SECOND INTERNATIONAL CONFERENCE ON COMPUTER ENGINEERING AND APPLICATIONS: ICCEA 2010, PROCEEDINGS, VOL 1, 2010, : 530 - 536
  • [34] Large-scale terrain realistic rendering based on programmable GPU hardware
    Jin, Hailiang
    Lu, Xiaoping
    Liu, Huijie
    Wuhan Daxue Xuebao (Xinxi Kexue Ban)/ Geomatics and Information Science of Wuhan University, 2010, 35 (02): : 143 - 146
  • [35] Large-scale LOD Adaptive Terrain Rendering
    Yu, Wenlong
    Zhang, Limin
    Zhangr, Bingqiang
    ADVANCES IN MANUFACTURING TECHNOLOGY, PTS 1-4, 2012, 220-223 : 2450 - 2453
  • [36] Gaussian Process Modeling of Large-Scale Terrain
    Vasudevan, Shrihari
    Ramos, Fabio
    Nettleton, Eric
    Durrant-Whyte, Hugh
    JOURNAL OF FIELD ROBOTICS, 2009, 26 (10) : 812 - 840
  • [37] Real-time Rendering of Large-scale Terrain based on GPU
    Zhang, Yanyan
    Huang, Qitao
    Han, Junwei
    ICIEA: 2009 4TH IEEE CONFERENCE ON INDUSTRIAL ELECTRONICS AND APPLICATIONS, VOLS 1-6, 2009, : 3786 - 3790
  • [38] Large-Scale Visual Odometry for Rough Terrain
    Konolige, Kurt
    Agrawal, Motilal
    Sola, Joan
    ROBOTICS RESEARCH, 2010, 66 : 201 - 212
  • [39] ESRGAN-based visualization for large-scale volume data
    Chenyue Jiao
    Chongke Bi
    Lu Yang
    Zhen Wang
    Zijun Xia
    Kenji Ono
    Journal of Visualization, 2023, 26 : 649 - 665
  • [40] Information visualization and large-scale repositories
    Collins, Linn Marks
    Hussell, Jeremy A. T.
    Hettinga, Robert K.
    Powell, James E.
    Mane, Ketan K.
    Martinez, Mark L. B.
    LIBRARY HI TECH, 2007, 25 (03) : 366 - 378