Large-Scale Terrain Simplification and Visualization Based on TIN

被引:0
|
作者
KANG Lai
机构
关键词
real-time rendering; 3D terrain; multi-resolution; triangulated irregular network; quad-tree;
D O I
10.19583/j.1003-4951.2008.02.001
中图分类号
TP391.41 [];
学科分类号
080203 ;
摘要
In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.
引用
收藏
页码:1 / 8
页数:8
相关论文
共 50 条
  • [21] A large-scale accident in Alpine terrain
    Wildner, M.
    Paal, P.
    MEDIZINISCHE KLINIK-INTENSIVMEDIZIN UND NOTFALLMEDIZIN, 2015, 110 (01) : 21 - 26
  • [22] Study of dynamic scheduling strategy for large-scale terrain visualization in flight simulation system
    Gao Qiang
    Ji Ming
    Pang Lan
    Wang Jing
    Song Hui-juan
    Li Qiong
    He Peng
    PROCEEDINGS OF 2016 9TH INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND DESIGN (ISCID), VOL 2, 2016, : 361 - 365
  • [23] Research on Real-Time Visualization of Large-scale 3D Terrain
    Hou Han-dan
    Zhang Jian-fei
    2012 INTERNATIONAL WORKSHOP ON INFORMATION AND ELECTRONICS ENGINEERING, 2012, 29 : 1702 - 1706
  • [24] Large-scale data visualization
    Ma, KL
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2001, 21 (04) : 22 - 23
  • [25] Large-scale network visualization
    Abello, J
    Koutsofios, E
    Gansner, ER
    North, SC
    COMPUTER GRAPHICS-US, 1999, 33 (03): : 13 - 15
  • [26] Multiresolution rendering of large-scale voxel-based terrain
    Wan, M
    Qu, HM
    Zhang, N
    Kaufman, A
    CAD/GRAPHICS '2001: PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, VOLS 1 AND 2, 2001, : 209 - 215
  • [27] GPU-Based Large-Scale Scientific Visualization
    Beyer, Johanna
    Hadwiger, Markus
    SA'18: SIGGRAPH ASIA 2018 COURSES, 2018,
  • [28] Real-Time Visualization for Large Scale Terrain Based on Linear Quadtree
    Li, Qin
    Wang, Xiang
    Zhao, Yongjia
    Dai, Shuling
    ASIASIM 2012, PT I, 2012, 323 : 331 - 339
  • [29] 3D Simplification Methods and Large Scale Terrain Tiling
    Campos, Ricard
    Quintana, Josep
    Garcia, Rafael
    Schmitt, Thierry
    Spoelstra, George
    Schaap, Dick M. A.
    REMOTE SENSING, 2020, 12 (03)
  • [30] An Efficient Deep Representation Based Framework for Large-Scale Terrain Classification
    Yan, Yupeng
    Rangarajan, Anand
    Ranka, Sanjay
    2018 24TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2018, : 940 - 945