Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study

被引:0
|
作者
Minotti, Kelly [1 ]
Loup, Guillaume [1 ]
Harquin, Thibault [1 ]
Otmane, Samir [1 ]
机构
[1] Univ Evry, Univ Paris Saclay, IBISC, Evry, France
关键词
Debriefing; Simulation; Virtual Reality; Immersive Learning; Trainer; SIMULATION; VIDEO;
D O I
10.1145/3641825.3687748
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Simulation and debriefing are two essential and inseparable phases of virtual reality training. With the widespread adoption of these training tools, it is crucial to define the best pedagogical approaches for trainers and learners to maximize their effectiveness. However, despite their educational benefits, virtual reality-specific debriefing methods remain underexplored in research. This article proposes an architecture and interface for an all-in-one immersive debriefing module that is adaptable to different types of training, including a complete system for recording, replaying, and redoing actions. A study with 36 participants compared this immersive debriefing system with traditional discussion-based and video-supported debriefing. Participants were divided into three groups to evaluate the effectiveness of each method. The results showed no significant differences between these debriefing methods across several criteria, such as satisfaction, motivation, or information retention. Immersive debriefing is as usable and retentive as traditional or video debriefing in this context. The next step will be to evaluate the redo system in other training courses involving more dynamic scenarios.
引用
收藏
页数:10
相关论文
共 50 条
  • [21] An Immersive Virtual Reality Platform for Training CBRN Operators
    Lamberti, Fabrizio
    De Lorenzis, Federico
    Prattico, F. Gabriele
    Migliorini, Massimo
    2021 IEEE 45TH ANNUAL COMPUTERS, SOFTWARE, AND APPLICATIONS CONFERENCE (COMPSAC 2021), 2021, : 133 - 137
  • [22] Immersive Virtual Reality for Surgical Training: A Systematic Review
    Mao, Randi Q.
    Lan, Lucy
    Kay, Jeffrey
    Lohre, Ryan
    Ayeni, Olufemi R.
    Goel, Danny P.
    de Sa, Darren
    JOURNAL OF SURGICAL RESEARCH, 2021, 268 : 40 - 58
  • [23] The Potential of Immersive Virtual Reality for Cognitive Training in Elderly
    Bauer, Anna Cornelia Maria
    Andringa, Gerda
    GERONTOLOGY, 2020, 66 (06) : 614 - 623
  • [24] Interprofessional Immersive Virtual Reality Training on Sepsis Recognition
    Zackoff, Matthew W.
    Cruse, Bradley
    Sahay, Rashmi D.
    Zhang, Bin
    Sosa, Tina
    Schwartz, Jerome
    Depinet, Holly
    PEDIATRIC QUALITY & SAFETY, 2023, 8 (01)
  • [25] An Alternative Method for Anatomy Training: Immersive Virtual Reality
    Kurul, Ramazan
    Ogun, Muhammed Nur
    Narin, Ayse Neriman
    Avci, Sebnem
    Yazgan, Beyza
    ANATOMICAL SCIENCES EDUCATION, 2020, 13 (05) : 648 - 656
  • [26] Immersive Virtual Reality based CPR Training System
    Pramanik, Sushovan
    Mannivanan, M.
    2015 INTERNATIONAL CONFERENCE ON INTELLIGENT INFORMATICS AND BIOMEDICAL SCIENCES (ICIIBMS), 2015, : 463 - 464
  • [27] Preparing for Reality: A Randomized Trial on Immersive Virtual Reality for Bronchoscopy Training
    Andersen, Annarita Ghosh
    Rahmoui, Laila
    Dalsgaard, Tor-Salve
    Svendsen, Morten Bo Sondergaard
    Clementsen, Paul Frost
    Konge, Lars
    Bjerrum, Flemming
    RESPIRATION, 2023, 102 (04) : 316 - 323
  • [28] Virtual reality for fire safety training: study of factors involved in immersive learning
    Ristor, Rafael
    Morelot, Sarah
    Garrigou, Alain
    N'Kaoua, Bernard
    VIRTUAL REALITY, 2023, 27 (03) : 2237 - 2254
  • [29] Virtual reality for fire safety training: study of factors involved in immersive learning
    Rafaël Ristor
    Sarah Morélot
    Alain Garrigou
    Bernard N’ Kaoua
    Virtual Reality, 2023, 27 : 2237 - 2254
  • [30] Evaluating an augmented reality interface for sailing navigation: a comparative study with a immersive virtual reality simulator
    Laera, Francesco
    Manghisi, Vito Modesto
    Evangelista, Alessandro
    Uva, Antonio Emmanuele
    Foglia, Mario Massimo
    Fiorentino, Michele
    VIRTUAL REALITY, 2023, 27 (02) : 929 - 940