Augmented Reality in Elementary Education: System Architecture for Implementing an Interactive and Immersive E-Learning Application

被引:0
|
作者
Ghosh A. [1 ]
Ghosh A. [1 ]
Uddin M.S. [1 ,2 ]
Rahman M. [1 ]
Hasan K.J. [1 ]
机构
[1] Department of Multimedia and Creative Technology, Daffodil International University, Dhaka
[2] Institute of Software Technology, Graz University of Technology, Graz
关键词
3D modeling; augmented reality (AR); e-learning; immersive technology; interactive application;
D O I
10.3991/ijim.v18i12.45829
中图分类号
学科分类号
摘要
Early childhood language acquisition is crucial, but complex scripts such as Bengali present challenges. BIPLOB, an Android-based augmented reality (AR) application, seeks to revolutionize language learning by introducing interactive 3D models and meticulously recorded audio pronunciations. Targeting both engagement and accuracy, BIPLOB addresses issues encountered by traditional methods. Its optimized workflow offers a replicable framework for future AR-based language learning applications, especially for complex scripts. BIPLOB paves the way for immersive and effective early language acquisition through the transformative power of AR technology. © 2024 by the authors of this article.
引用
收藏
页码:4 / 14
页数:10
相关论文
共 50 条
  • [41] Augmented Reality in Organic Chemistry Education: an Immersive and Interactive Approach to Teaching Structural and Spatial Isomerism
    Patricio, Pamela R.
    Reis, Willian F.
    Castro, Rodrigo A.
    Andrade, Gabriela M. P. C.
    REVISTA VIRTUAL DE QUIMICA, 2025, 17 (01) : 3 - 10
  • [43] Augmented Reality Application for Solar System Learning
    Jumat, Mazlina Binti
    Su, Goh Eg
    2022 2ND INTERNATIONAL CONFERENCE ON INTELLIGENT CYBERNETICS TECHNOLOGY & APPLICATIONS (ICICYTA), 2022, : 41 - 46
  • [44] An Architecture for Interactive Target-Oriented e-Learning Systems
    De Castro, Cristina
    Toppan, Paolo
    PROCEEDINGS ELMAR-2008, VOLS 1 AND 2, 2008, : 345 - 348
  • [45] Augmented reality in engineering education: enhancing learning and application
    Suhail, Nasija
    Bahroun, Zied
    Ahmed, Vian
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [46] An interactive e-learning resource for implementing stroke rehabilitation best practices
    Menon, A.
    Korner-Bitensky, N.
    Straus, S. E.
    Teasell, R.
    McKibbon, A. K.
    Thorpe, K. E.
    Chignell, M.
    Woodbury, E., I
    Harriman, M.
    Lammi, B. M.
    Miller, C.
    STROKE, 2011, 42 (11) : E626 - E626
  • [47] Development of Online Computer Supported Collaborative e-Learning with Augmented Reality
    Liu, Yu-Chuan
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER, NETWORKS AND COMMUNICATION ENGINEERING (ICCNCE 2013), 2013, 30 : 256 - 259
  • [48] An e-learning system for quality education
    Siddiqui, Ahmad Tasnim
    Masud, Mehedi
    International Journal of Computer Science Issues, 2012, 9 (4 4-1): : 375 - 380
  • [49] Theoretical foundations and implications of augmented reality, virtual reality, and mixed reality for immersive learning in health professions education
    Asoodar, Maryam
    Janesarvatan, Fatemeh
    Yu, Hao
    de Jong, Nynke
    ADVANCES IN SIMULATION, 2024, 9 (01)
  • [50] An Augmented Reality Approach to Integrate Practical Activities in E-Learning Systems
    El Kabtane, Hamada
    Sadgal, Mohamed
    El Adnani, Mohamed
    Mourdi, Youssef
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2016, 7 (02) : 107 - 117