UAV-Assisted Heterogeneous Multi-Server Computation Offloading With Enhanced Deep Reinforcement Learning in Vehicular Networks

被引:0
|
作者
Song, Xiaoqin [1 ,2 ]
Zhang, Wenjing [1 ]
Lei, Lei [1 ]
Zhang, Xinting [1 ]
Zhang, Lijuan [1 ]
机构
[1] Nanjing Univ Aeronaut & Astronaut, Coll Elect & Informat Engn, Nanjing 210016, Peoples R China
[2] Nanjing Univ Posts & Telecommun, Key Lab Broadband Wireless Commun & Sensor Network, Minist Educ, Nanjing 210003, Peoples R China
基金
中国国家自然科学基金;
关键词
Servers; Task analysis; Delays; TV; Autonomous aerial vehicles; Vehicle dynamics; Costs; Computation offloading; deep reinforcement learning; Internet of Vehicles; multi-access edge computing (MEC); resource allocation; RESOURCE-ALLOCATION; EDGE; ACCESS; FOG;
D O I
10.1109/TNSE.2024.3446667
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.
引用
收藏
页码:5323 / 5335
页数:13
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