A Chronicle of Quantum Technologies in Game and Software Development

被引:1
|
作者
Skult, Natasha [1 ]
Piispanen, Laura [2 ]
Atas, Metincan [3 ]
Jankiewicz, Klementyna [4 ]
Surer, Elif [3 ]
Smed, Jouni [1 ]
Seskir, Zeki C. [5 ]
机构
[1] Univ Turku, Turku 20014, Finland
[2] Aalto Univ, Sch Sci, Espoo 02150, Finland
[3] Middle East Tech Univ, TR-06800 Cankaya, Turkiye
[4] Quantum Flytrap, PL-01809 Warsaw, Poland
[5] Karlsruhe Inst Technol, D-76131 Karlsruhe, Germany
关键词
Games; Quantum computing; Computers; Quantum mechanics; Engines; Visualization; Art;
D O I
10.1109/MCG.2024.3448613
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.
引用
收藏
页码:14 / 26
页数:13
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