A Chronicle of Quantum Technologies in Game and Software Development

被引:1
|
作者
Skult, Natasha [1 ]
Piispanen, Laura [2 ]
Atas, Metincan [3 ]
Jankiewicz, Klementyna [4 ]
Surer, Elif [3 ]
Smed, Jouni [1 ]
Seskir, Zeki C. [5 ]
机构
[1] Univ Turku, Turku 20014, Finland
[2] Aalto Univ, Sch Sci, Espoo 02150, Finland
[3] Middle East Tech Univ, TR-06800 Cankaya, Turkiye
[4] Quantum Flytrap, PL-01809 Warsaw, Poland
[5] Karlsruhe Inst Technol, D-76131 Karlsruhe, Germany
关键词
Games; Quantum computing; Computers; Quantum mechanics; Engines; Visualization; Art;
D O I
10.1109/MCG.2024.3448613
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.
引用
收藏
页码:14 / 26
页数:13
相关论文
共 50 条
  • [31] Teaching Global Software Development through Game Design
    Noll, John
    Butterfield, Andrew
    2016 IEEE 11TH INTERNATIONAL CONFERENCE ON GLOBAL SOFTWARE ENGINEERING WORKSHOPS (ICGSEW), 2016, : 55 - 60
  • [32] Software Engineering Practices and Methods in the Game Development Industry
    McKenzie, Timothy
    Trujillo, Miguel Morales
    Hoermann, Simon
    CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 181 - 193
  • [33] Software Development Perspective on Game-Based Learning
    Sriharee, Gridaphat
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 619 - 627
  • [34] Enhancing Software Engineering Education with Game Design and Development
    McCallum, Simon
    Mishra, Deepti
    Nowostawski, Mariusz
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2018, 34 (02) : 471 - 481
  • [35] Improving Digital Game Development with Software Product Lines
    Furtado, Andre W. B.
    Santos, Andre L. M.
    Ramalho, Geber L.
    de Almeida, Eduardo Santana
    IEEE SOFTWARE, 2011, 28 (05) : 30 - 37
  • [36] A New Software Development Project Using an Old Game
    Wiener, Richard
    JOURNAL OF OBJECT TECHNOLOGY, 2007, 6 (04): : 39 - 53
  • [37] The agile end game - Catch and release in software development
    Ambler, Scott W.
    DR DOBBS JOURNAL, 2007, 32 (05): : 67 - 69
  • [38] A game software components evaluation questionnaire: Development and application
    Xu, XiangGang
    Qin, XianGang
    Liu, Ning
    Shi, QingXin
    Li, Jing
    Sun, XiangHong
    Zhang, Kan
    Proceedings of 2006 International Conference on Artificial Intelligence: 50 YEARS' ACHIEVEMENTS, FUTURE DIRECTIONS AND SOCIAL IMPACTS, 2006, : 867 - 870
  • [39] Challenges and Issues in the Development of a Software Engineering Simulation Game
    Peixoto, Daniela C. C.
    Possa, Rodrigo M.
    Resende, Rodolfo F.
    Padua, Clarindo Isaias P. S.
    2012 FRONTIERS IN EDUCATION CONFERENCE (FIE), 2012,
  • [40] Getting into the game: gamifying software development with the GSA framework
    Porto, Daniel de Paula
    Fabbri, Sandra Camargo Pinto Ferraz
    Ferrari, Fabiano Cutigi
    SOFTWARE QUALITY JOURNAL, 2024, 32 (04) : 1615 - 1653