A Chronicle of Quantum Technologies in Game and Software Development

被引:1
|
作者
Skult, Natasha [1 ]
Piispanen, Laura [2 ]
Atas, Metincan [3 ]
Jankiewicz, Klementyna [4 ]
Surer, Elif [3 ]
Smed, Jouni [1 ]
Seskir, Zeki C. [5 ]
机构
[1] Univ Turku, Turku 20014, Finland
[2] Aalto Univ, Sch Sci, Espoo 02150, Finland
[3] Middle East Tech Univ, TR-06800 Cankaya, Turkiye
[4] Quantum Flytrap, PL-01809 Warsaw, Poland
[5] Karlsruhe Inst Technol, D-76131 Karlsruhe, Germany
关键词
Games; Quantum computing; Computers; Quantum mechanics; Engines; Visualization; Art;
D O I
10.1109/MCG.2024.3448613
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.
引用
收藏
页码:14 / 26
页数:13
相关论文
共 50 条
  • [1] The Significance of Classical Simulations in the Adoption of Quantum Technologies for Software Development
    D'Urbano, Andrea
    Angelelli, Mario
    Catalano, Christian
    PRODUCT-FOCUSED SOFTWARE PROCESS IMPROVEMENT, PROFES 2023, PT II, 2024, 14484 : 60 - 67
  • [2] Practices and Technologies in Computer Game Software Engineering
    Scacchi, Walt
    IEEE SOFTWARE, 2017, 34 (01) : 110 - 116
  • [3] Software development: Game over?
    不详
    IEEE SPECTRUM, 2006, 43 (06) : 10 - 10
  • [4] APPLYING MDA TO GAME SOFTWARE DEVELOPMENT
    Inoue, Takashi
    Shinkawa, Yoshiyuki
    ICEIS 2008: PROCEEDINGS OF THE TENTH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS, VOL ISAS-2: INFORMATION SYSTEMS ANALYSIS AND SPECIFICATION, VOL 2, 2008, : 454 - 459
  • [5] Software Engineering Challenges in Game Development
    Kanode, Christopher M.
    Haddad, Hisham M.
    PROCEEDINGS OF THE 2009 SIXTH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY: NEW GENERATIONS, VOLS 1-3, 2009, : 260 - 265
  • [6] Software Components for Serious Game Development
    Westera, Wim
    van der Vegt, Wim
    Bahreini, Kiavash
    Dascalu, Mihai
    van Lankveld, Giel
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 765 - 772
  • [7] Quantum software engineering and quantum software development lifecycle: a survey
    Dwivedi, Kanishk
    Haghparast, Majid
    Mikkonen, Tommi
    CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2024, 27 (06): : 7127 - 7145
  • [8] The RAGE Software Portal: Toward a Serious Game Technologies Marketplace
    Westera, Wim
    Fernandez-Manjon, Baltasar
    Prada, Rui
    Star, Kam
    Molinari, Andrea
    Heutelbeck, Dominic
    Hollins, Paul
    Riestra, Ruben
    Stefanov, Krassen
    Kluijfhout, Eric
    GAMES AND LEARNING ALLIANCE, GALA 2018, 2019, 11385 : 277 - 286
  • [9] Rethinking Software Development for Collaboration Technologies
    Eisentraeger, Marlene
    Adler, Simon
    Fischer, Evelyn
    2019 IEEE INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY AND INNOVATION (ICE/ITMC), 2019,
  • [10] THE CONCEPT OF DESIGN AND DEVELOPMENT OF INDUSTRIAL TECHNOLOGIES FOR THE DEVELOPMENT OF SOFTWARE
    LIPAEV, VV
    POZIN, BA
    SHTRIK, AA
    KOKOREV, SV
    PROGRAMMING AND COMPUTER SOFTWARE, 1989, 15 (04) : 188 - 199