Oculus rift is too cool to ignore

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| 1600年 / Massachusetts Institute of Technology卷 / 119期
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Interactive computer graphics - Social networking (online);
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The Oculus Rift by Facebook is a virtual reality (VR) system that takes us on a VR tour and immerses us in the virtual world. These headsets make it easier to feel totally transported while learning about new worlds and watching films whose scenes change depending on where we're looking. The idea that virtual reality could be a social rather than a solo experience is perhaps the biggest reason Facebook CEO Mark Zuckerberg spent $2 billion for Oculus back in 2014. For virtual reality to be truly widespread and useful, however, it will need to get better on a number of fronts. Both hardware and software will have to improve to fix this, and content creators will have to avoid extreme virtual movements like barrel rolls. Tracking head movements has come a long way, but more advanced systems that can reliably reproduce all kinds of body movements would be a boon to many apps and games.
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