Oculus rift is too cool to ignore

被引:0
|
作者
机构
来源
| 1600年 / Massachusetts Institute of Technology卷 / 119期
关键词
Interactive computer graphics - Social networking (online);
D O I
暂无
中图分类号
学科分类号
摘要
The Oculus Rift by Facebook is a virtual reality (VR) system that takes us on a VR tour and immerses us in the virtual world. These headsets make it easier to feel totally transported while learning about new worlds and watching films whose scenes change depending on where we're looking. The idea that virtual reality could be a social rather than a solo experience is perhaps the biggest reason Facebook CEO Mark Zuckerberg spent $2 billion for Oculus back in 2014. For virtual reality to be truly widespread and useful, however, it will need to get better on a number of fronts. Both hardware and software will have to improve to fix this, and content creators will have to avoid extreme virtual movements like barrel rolls. Tracking head movements has come a long way, but more advanced systems that can reliably reproduce all kinds of body movements would be a boon to many apps and games.
引用
收藏
相关论文
共 50 条
  • [21] 'Too Cool'
    Holland, S
    CLAVIER, 1999, 38 (07): : 45 - 45
  • [22] The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality
    Chessa, Manuela
    Maiello, Guido
    Borsari, Alessia
    Bex, Peter J.
    HUMAN-COMPUTER INTERACTION, 2019, 34 (01): : 51 - 82
  • [23] Assessing the Efficacy of a Diegetic Game Interface with Oculus Rift
    Salomoni, Paola
    Prandi, Catia
    Roccetti, Marco
    Casanova, Lorenzo
    Marchetti, Luca
    2016 13TH IEEE ANNUAL CONSUMER COMMUNICATIONS & NETWORKING CONFERENCE (CCNC), 2016,
  • [24] Telepresence: Immersion with the iCub Humanoid Robot and the Oculus Rift
    Martinez-Hernandez, Uriel
    Boorman, Luke W.
    Prescott, Tony J.
    BIOMIMETIC AND BIOHYBRID SYSTEMS, LIVING MACHINES 2015, 2015, 9222 : 461 - 464
  • [25] Virtual Lab for Material Testing using the Oculus Rift
    Ortelt, Tobias R.
    Ruider, Eric
    PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17), 2017, : 145 - 146
  • [26] 偷窥未来:Oculus Rift和Google Glass
    郝影
    互联网周刊, 2014, (12) : 66 - 67
  • [27] 3D Graph Visualization with the Oculus Rift
    Barahimi, Farshad
    Wismath, Stephen
    GRAPH DRAWING (GD 2014), 2014, 8871 : 519 - 520
  • [28] Obesity: Too big a problem to ignore
    Secord, Angeles Alvarez
    Gehrig, Paola A.
    GYNECOLOGIC ONCOLOGY, 2012, 126 (02) : 274 - 276
  • [29] Investigating the Oculus Rift as a New Device to Study Vection in Glaucoma
    Brin, Taylor
    Tarita-Nistor, Luminita
    Gonzalez, Esther G.
    Trope, Graham Eric
    Steinbach, Martin J.
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 2017, 58 (08)
  • [30] GALAXY FORMATION Too small to ignore
    Glazebrook, Karl
    NATURE, 2009, 460 (7256) : 694 - 695