The Impact of Quiz Mode on Students’ Learning Achievement: A Gamified e-Quiz Study

被引:0
|
作者
Kyung-Mi, O. [1 ]
机构
[1] Dongduk Women’s University, Seoul, Korea, Republic of
关键词
D O I
10.3991/ijet.v18i12.34155
中图分类号
学科分类号
摘要
42
引用
收藏
页码:158 / 177
相关论文
共 50 条
  • [1] Answer to december e-quiz
    Hubrecht, R.
    Genevois, A.
    Peillon, C.
    Moreno-Swirc, S.
    Thiebot, J.
    JOURNAL DE RADIOLOGIE, 2008, 89 (01): : 74 - 77
  • [2] Towards Personalizing An E-quiz Bank for Primary School Students: An Exploration with Association Rule Mining and Clustering
    Hu, Xiao
    Zhang, Yinfei
    Chu, Samuel K. W.
    Ke, Xiaobo
    LAK '16 CONFERENCE PROCEEDINGS: THE SIXTH INTERNATIONAL LEARNING ANALYTICS & KNOWLEDGE CONFERENCE,, 2016, : 25 - 29
  • [3] E-Quiz: Empowering Educators with a Self-Contained and Programmable Online Exam System
    Chan, Chung
    Zhao, Chao
    Chau, Wai Tong
    Zhou, Yu
    Liang, Qihang
    Lim, Michael
    2023 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT AND LEARNING FOR ENGINEERING, TALE, 2023, : 112 - 119
  • [4] Factors that impact quiz score: A study with participants in a mobile learning app
    Xuan-Lam Pham
    Thi-Huyen Nguyen
    Chen, Gwo-Dong
    2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 103 - 105
  • [5] The effect of gamified learning monitoring systems on Students' learning behavior and Achievement: An empirical study
    Li, Deming
    Wang, Jianxing
    ENTERTAINMENT COMPUTING, 2025, 52
  • [6] RETHINKING QUIZ PRACTICES TO IMPROVE AND PROMOTE LEARNING OF UNDERGRADUATE STUDENTS
    del Gaudio, R.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 8676 - 8676
  • [7] Educational quiz board games for adaptive E-learning
    Bontchev, Boyan
    Vassileva, Dessislava
    World Academy of Science, Engineering and Technology, 2010, 42 : 256 - 263
  • [8] Effects of a gamified learning environment on students' achievement, motivations, and satisfaction
    Alsadoon, Elham
    Alkhawajah, Amirah
    Bin Suhaim, Ashwag
    HELIYON, 2022, 8 (08)
  • [9] Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
    Garcia-Sanjuan, Fernando
    Jurdi, Sandra
    Jaen, Javier
    Nacher, Vicente
    COMPUTERS & EDUCATION, 2018, 123 : 65 - 84
  • [10] DIPSEIL QUIZ MODULE EFFICACY ON STUDENTS' LEARNING IN FUNDAMENTALS OF PROGRAMMING COURSE
    Stoyanova, D.
    Mileva, N.
    Milev, M.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 3209 - 3212