The effect of gamified learning monitoring systems on Students' learning behavior and Achievement: An empirical study

被引:0
|
作者
Li, Deming [1 ]
Wang, Jianxing [2 ]
机构
[1] Jilin Int Studies Univ, Sch Educ, Changchun 130117, Jilin, Peoples R China
[2] Chongqing Jiaotong Univ, Informat Sci & Engn, Chongqing 400074, Peoples R China
关键词
Gamified learning; Learning behavior; Academic performance; Empirical research; Meta-analysis; Impact;
D O I
10.1016/j.entcom.2024.100907
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Using digital educational games is a promising method to improve student learning outcomes. The research has focused on understanding how these systems affect learner behaviour and performance. This study analyses 22 gamified learning monitoring systems from the last ten years and their influence on students' behaviour and academic achievement. The results indicate a significant positive relationship, demonstrating that gamified learning systems moderately improve student engagement and learning performance. These findings suggest that gamified learning tools can be effectively integrated into educational environments to enhance student outcomes. These insights highlight the value of investing in and adopting gamified approaches for educators and policymakers to boost engagement and improve overall academic achievement. Future research should optimize these systems for various educational settings and student populations to improve their effectiveness.
引用
收藏
页数:8
相关论文
共 50 条