Learning impact of recent ICT advances based on virtual reality IoT sensors in a metaverse environment

被引:3
|
作者
Brahma M. [1 ]
Rejula M.A. [2 ]
Srinivasan B. [3 ]
Kumar S.N. [4 ]
Banu W.A. [5 ]
Malarvizhi K. [6 ]
Priya S.S. [5 ]
Kumar A. [7 ]
机构
[1] Bath Business School, Bath Spa University
[2] Department of Computer Application, Scott Christian College, Tamilnadu, Nagercoil
[3] Department of Animation & Virtual Reality, JAIN (Deemed to Be University), Bangalore
[4] Department of EEE, Amal Jyothi College of Engineering, Kerala
[5] Department of CSE, B.S. Abdur Rahman Crescent Institute of Science and Technology, Tamilnadu, Chennai
[6] Department of CSE, JCT College of Engineering and Technology, Tamil Nādu, Coimbatore
[7] Faculty of Communication Design, National Institute of Design, Andhra Pradesh (NID-AP)
来源
Measurement: Sensors | 2023年 / 27卷
关键词
Digital twin; ICT; IoMT; Women in technology;
D O I
10.1016/j.measen.2023.100754
中图分类号
学科分类号
摘要
The use of avatars in the Metaverse and virtual reality technology in education is a rapidly developing field that has the potential to revolutionize the way students learn. In the context of the Indian EdTech market, virtual reality could play a significant role in enhancing the learning experience for students, although more research is needed to explore its full potential.ICT has already made a significant impact on education, with academic programming, technical instruction, and theoretical concepts being taught through digital platforms. Virtual reality has the potential to take this a step further, allowing students to experience immersive and interactive learning environments that simulate real-world scenarios.However, as mentioned in the paragraph, there is still limited research on the use of virtual reality in education, particularly in the Indian context. Further studies are needed to assess the effectiveness of this technology and ensure that it can be integrated effectively into the educational system.Overall, the use of virtual reality in education is an exciting development in the ICT industry and has the potential to make a significant impact on the learning experience for students. Various non-governmental organizations (NGOs) seek to improve women's lives and provide them with self-sufficiency training. The government is likewise concerned about this issue and has established a number of programs to assist women. Information and communication technology (ICT) is significant in this context. ICT has improved the security, knowledge, education, employability, confidence, and popularity of women. The significance of ICT for the empowerment of women is highlighted in this study. To illuminate the various facets of ICT's impact on society, various examples have been addressed. Because of ICT, new generations of women all over the globe have defied all expectations and proven themselves in every aspect of life, even the most complicated and time-consuming realm of enterprise. In this regard, ICT may possibly become a magic wand for improving women's current situations. In this research, the eight factors that influence how ICT affects rural women's empowerment were found. © 2023 The Authors
引用
收藏
相关论文
共 50 条
  • [21] Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?
    Di Natale, Anna Flavia
    Repetto, Claudia
    Costantini, Giulio
    Riva, Giuseppe
    Bricolo, Emanuela
    Villani, Daniela
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2024, 27 (01) : 28 - 36
  • [22] The Virtual Laboratory Learning Environment: VLLE on Metaverse for University in Thailand
    Chatwattana, Pinanta
    Saisong, Pischa
    Rojanapasnichwong, Kannikar
    Khiankhokkruad, Wichittra
    INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2023, 13 (05): : 30 - 41
  • [23] Virtual Reality Based Human -Computer Interaction System for Metaverse
    Lv, Zhihan
    2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 757 - 758
  • [24] Advances in Smart Environment Monitoring Systems Using IoT and Sensors
    Ullo, Silvia Liberata
    Sinha, G. R.
    SENSORS, 2020, 20 (11)
  • [25] Does Familiarization with Virtual Reality Improve Anatomy Learning in a Virtual Reality Environment?
    Gill, Jaskaran
    Aggarwal, Akanksha
    Birk, Sapriya
    Hass, Katrina
    Mitchell, Josh
    Fenesi, Barbara
    Wainman, Bruce
    FASEB JOURNAL, 2019, 33
  • [26] Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
    De Troyer, Olga
    Kleinermann, Frederic
    Pellens, Bram
    Ewais, Ahmed
    LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 627 - 632
  • [27] Designing a Virtual-Reality-Based, Gamelike Math Learning Environment
    Xu, Xinhao
    Ke, Fengfeng
    AMERICAN JOURNAL OF DISTANCE EDUCATION, 2016, 30 (01) : 27 - 38
  • [28] GaMoVR: Gamification-based UML learning environment in virtual reality
    Yigitbas, Enes
    Schmidt, Maximilian
    Bucchiarone, Antonio
    Gottschalk, Sebastian
    Engels, Gregor
    SCIENCE OF COMPUTER PROGRAMMING, 2024, 231
  • [29] Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning
    Chung, Chih-Chao
    Cheng, Yuh-Ming
    Lou, Shi-Jer
    INNOVATIVE TECHNOLOGIES AND LEARNING, 2021, 13117 : 102 - 110
  • [30] DAVE: Deep Learning-Based Asymmetric Virtual Environment for Immersive Experiential Metaverse Content
    Cho, Yunsik
    Hong, Seunghyun
    Kim, Mingyu
    Kim, Jinmo
    ELECTRONICS, 2022, 11 (16)