GaMoVR: Gamification-based UML learning environment in virtual reality

被引:6
|
作者
Yigitbas, Enes [1 ]
Schmidt, Maximilian [1 ]
Bucchiarone, Antonio [2 ]
Gottschalk, Sebastian [1 ]
Engels, Gregor [1 ]
机构
[1] Paderborn Univ, Zukunftsmeile 2, D-33102 Paderborn, Germany
[2] Fdn Bruno Kessler, Via Sommar 18, Trento, Italy
关键词
UML; Immersive learning; Gamification; Virtual reality;
D O I
10.1016/j.scico.2023.103029
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Over the years, UML has become the de facto modeling language used in conceptual design and systems design leading to its adoption in computer science university courses. To improve learning outcomes, motivation, and fun of students learning about modeling UML and modeling in general, a variety of interactive learning applications has been presented over the years. However, so far, they fail to create immersive environments for the students missing out on drastically increasing engagement with the learning objectives. Hence, we present GaMoVR, a VR-based and gamified learning environment giving students learning about UML modeling an interactive and fun learning experience. Learning outcomes are further improved by utilizing gamification in the form of minigames encapsulating the modeling activity in an engaging and fun way. Furthermore, GaMoVR provides a multiviewpoint modeling environment in which students can explore how a UML class diagram relates to a 3D model instancing the UML-modeled system. (c) 2023 Elsevier B.V. All rights reserved.
引用
收藏
页数:5
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