Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

被引:2
|
作者
Laghari, Asif Ali [1 ]
Estrela, Vania V. [2 ]
Li, Hang [1 ]
Yin Shoulin [1 ]
Khan, Abdullah Ayub [4 ]
Anwar, Muhammad Shahid [2 ]
Wahab, Abdul [3 ,4 ]
Bouraqia, Khadija [5 ]
机构
[1] Shenyang Normal Univ, Software Coll, Shenyang, Liaoning, Peoples R China
[2] Fed Fluminense Univ, Telecommun Dept, Niteroi, RJ, Brazil
[3] Beijing Inst Technol, Sch Informat & Elect, Beijing, Peoples R China
[4] Benazir Bhutto Shaheed Univ, Fac Comp Sci & Informat Technol, Lyari Karachi, Pakistan
[5] Hassan II Univ, Nest Lab, ENSEM, Casablanca, Morocco
关键词
Virtual reality; augmented reality; healthcare imaging; behavior; cloud gaming; quality of experience (QoE); VIRTUAL-REALITY; VIDEO GAME; QOE; MANAGEMENT; KNOWLEDGE; SERVICES; MODELS; CANCER;
D O I
10.3233/TAD-230035
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users' devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
引用
收藏
页码:17 / 28
页数:12
相关论文
共 50 条
  • [1] Augmented Reality and Serious Games A Systematic Literature Mapping
    Pellens, Marco Aurelio
    Hounsell, Marcelo da Silva
    da Silva, Andre Tavares
    2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 227 - 235
  • [2] A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
    Lee, Lap-Kei
    Wei, Xiaodong
    Chui, Kwok Tai
    Cheung, Simon K. S.
    Wang, Fu Lee
    Fung, Yin-Chun
    Lu, Angel
    Hui, Yan Keung
    Hao, Tianyong
    Hou, Leong U.
    Wu, Nga-In
    ELECTRONICS, 2024, 13 (05)
  • [3] A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare
    Yu F.U.
    Yan H.U.
    Sundstedt V.
    ACM Transactions on Computing for Healthcare, 2022, 3 (02):
  • [4] Immersive virtual reality serious games for evacuation training and research: A systematic literature review
    Feng, Zhenan
    Gonzalez, Vicente A.
    Amor, Robert
    Lovreglio, Ruggiero
    Cabrera-Guerrero, Guillermo
    COMPUTERS & EDUCATION, 2018, 127 : 252 - 266
  • [5] Virtual and augmented reality to develop empathy: a systematic literature review
    Lacle-Melendez J.
    Silva-Medina S.
    Bacca-Acosta J.
    Multimedia Tools and Applications, 2025, 84 (11) : 8893 - 8927
  • [6] Voice-Augmented Virtual Reality Interface for Serious Games
    Aslam, Farhan
    Zhao, Richard
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [7] Tourist eXperience and Use of Virtual Reality, Augmented Reality and Metaverse: A Literature Review
    Morales, Jenny
    Cornide-Reyes, Hector
    Silva-Aravena, Fabian
    Sepulveda, Joseline
    Munoz, Guisselle
    SOCIAL COMPUTING AND SOCIAL MEDIA, PT I, SCSM 2024, 2024, 14703 : 205 - 221
  • [8] Applying virtual reality and augmented reality to the tourism experience: a comparative literature review
    Bretos, Maria A.
    Ibanez-Sanchez, Sergio
    Orus, Carlos
    SPANISH JOURNAL OF MARKETING-ESIC, 2024, 28 (03) : 287 - 309
  • [9] Utility of Augmented Reality and Virtual Reality in Spine Surgery: A Systematic Review of the Literature
    Sumdani, Hasan
    Aguilar-Salinas, Pedro
    Avila, Mauricio J.
    Barber, Samuel R.
    Dumont, Travis
    WORLD NEUROSURGERY, 2022, 161 : E8 - E17
  • [10] Virtual Reality and Augmented Reality in Higher Engineering Education: A Systematic Literature Review
    Yuan, Shuai
    Huang, Huan
    Wu, Linjing
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2025, 33 (03)