共 50 条
- [2] Serious Games for Balance Improvement: A Systematic Literature Mapping NEW ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, 2016, 445 : 73 - 82
- [4] Augmented Reality for Assembly Training in Industry: A Systematic Literature Mapping 25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023, 2023, : 77 - 87
- [7] Towards Design Patterns for Augmented Reality Serious Games MOBILE LEARNING VOYAGE - FROM SMALL RIPPLES TO MASSIVE OPEN WATERS, 2015, 560 : 273 - 282
- [8] Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature Mapping 25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023, 2023, : 17 - 25
- [9] Educational Augmented Reality Serious Games for People with Developmental Disabilities: A Brief Review of the Research Literature 2022 IEEE 13TH ANNUAL UBIQUITOUS COMPUTING, ELECTRONICS & MOBILE COMMUNICATION CONFERENCE (UEMCON), 2022, : 217 - 222
- [10] State of the art on the conceptual modeling of serious games through a systematic mapping of the literature JOURNAL OF COMPUTER SCIENCE & TECHNOLOGY, 2022, 22 (02): : 164 - 174