Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

被引:2
|
作者
Laghari, Asif Ali [1 ]
Estrela, Vania V. [2 ]
Li, Hang [1 ]
Yin Shoulin [1 ]
Khan, Abdullah Ayub [4 ]
Anwar, Muhammad Shahid [2 ]
Wahab, Abdul [3 ,4 ]
Bouraqia, Khadija [5 ]
机构
[1] Shenyang Normal Univ, Software Coll, Shenyang, Liaoning, Peoples R China
[2] Fed Fluminense Univ, Telecommun Dept, Niteroi, RJ, Brazil
[3] Beijing Inst Technol, Sch Informat & Elect, Beijing, Peoples R China
[4] Benazir Bhutto Shaheed Univ, Fac Comp Sci & Informat Technol, Lyari Karachi, Pakistan
[5] Hassan II Univ, Nest Lab, ENSEM, Casablanca, Morocco
关键词
Virtual reality; augmented reality; healthcare imaging; behavior; cloud gaming; quality of experience (QoE); VIRTUAL-REALITY; VIDEO GAME; QOE; MANAGEMENT; KNOWLEDGE; SERVICES; MODELS; CANCER;
D O I
10.3233/TAD-230035
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users' devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
引用
收藏
页码:17 / 28
页数:12
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