Interactive Virtual Ankle Movement Controlled by Wrist sEMG Improves Motor Imagery: An Exploratory Study

被引:2
|
作者
Xiao, Yanqing [1 ]
Bai, Hongming [2 ,3 ]
Gao, Yang [2 ,3 ]
Hu, Ben [2 ,3 ]
Zheng, Jia [4 ]
Cai, Xiaoe [5 ]
Rao, Jiasheng [1 ]
Li, Xiaoguang [6 ]
Hao, Aimin
机构
[1] Beihang Univ, Beijing Adv Innovat Ctr Biomed Engn, Sch Biol Sci & Med Engn, Beijing Key Lab Biomat & Neural Regenerat, Beijing 100191, Peoples R China
[2] Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China
[3] Chinese Acad Med Sci, Res Unit Virtual Body & Virtual Surg 2019RU004, Beijing 100050, Peoples R China
[4] Capital Med Univ, Beijing Childrens Hosp, Beijing 100045, Peoples R China
[5] Beijing Haidian Hosp, Dept Rehabil Med, Beijing 100080, Peoples R China
[6] Capital Med Univ, Sch Basic Med Sci, Dept Neurobiol, Beijing 100069, Peoples R China
基金
中国国家自然科学基金;
关键词
Training; Stroke (medical condition); Wrist; Muscles; Legged locomotion; Biological system modeling; Real-time systems; VR-based stroke rehabilitation training; motor imagery; sEMG-based virtual feedback; FUNCTIONAL RECOVERY; ROBOTIC DEVICE; STROKE; REHABILITATION; EMBODIMENT; VALIDITY; THREATS; ANGLES; LEGS; HAND;
D O I
10.1109/TVCG.2023.3294342
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual reality (VR) techniques can significantly enhance motor imagery training by creating a strong illusion of action for central sensory stimulation. In this article, we establish a precedent by using surface electromyography (sEMG) of contralateral wrist movement to trigger virtual ankle movement through an improved data-driven approach with a continuous sEMG signal for fast and accurate intention recognition. Our developed VR interactive system can provide feedback training for stroke patients in the early stages, even if there is no active ankle movement. Our objectives are to evaluate: 1) the effects of VR immersion mode on body illusion, kinesthetic illusion, and motor imagery performance in stroke patients; 2) the effects of motivation and attention when utilizing wrist sEMG as a trigger signal for virtual ankle motion; 3) the acute effects on motor function in stroke patients. Through a series of well-designed experiments, we have found that, compared to the 2D condition, VR significantly increases the degree of kinesthetic illusion and body ownership of the patients, and improves their motor imagery performance and motor memory. When compared to conditions without feedback, using contralateral wrist sEMG signals as trigger signals for virtual ankle movement enhances patients' sustained attention and motivation during repetitive tasks. Furthermore, the combination of VR and feedback has an acute impact on motor function. Our exploratory study suggests that the sEMG-based immersive virtual interactive feedback provides an effective option for active rehabilitation training for severe hemiplegia patients in the early stages, with great potential for clinical application.
引用
收藏
页码:5507 / 5524
页数:18
相关论文
共 50 条
  • [21] Familiarity and complexity of a movement influences motor imagery in dancers: A cross-sectional study
    Paris-Alemany, Alba
    La Touche, Roy
    Gadea-Mateos, Luis
    Cuenca-Martinez, Ferran
    Suso-Marti, Luis
    SCANDINAVIAN JOURNAL OF MEDICINE & SCIENCE IN SPORTS, 2019, 29 (06) : 897 - 906
  • [22] Anodal tDCS over the primary motor cortex improves motor imagery benefits on postural control: A pilot study
    Elodie Saruco
    Franck Di Rienzo
    Susana Nunez-Nagy
    Miguel A. Rubio-Gonzalez
    Philip L. Jackson
    Christian Collet
    Arnaud Saimpont
    Aymeric Guillot
    Scientific Reports, 7
  • [23] A Multimodal fNIRS and EEG-Based BCI Study on Motor Imagery and Passive Movement
    Yu, Juanhong
    Ang, Kai Keng
    Guan, Cuntai
    Wang, Chuanchu
    2013 6TH INTERNATIONAL IEEE/EMBS CONFERENCE ON NEURAL ENGINEERING (NER), 2013, : 5 - 8
  • [24] A motor imagery-based online interactive brain-controlled switch: Paradigm development and preliminary test
    Qian, Kai
    Nikolov, Plamen
    Huang, Dandan
    Fei, Ding-Yu
    Chen, Xuedong
    Bai, Ou
    CLINICAL NEUROPHYSIOLOGY, 2010, 121 (08) : 1304 - 1313
  • [25] Full-movement neuromuscular electrical stimulation improves plantar flexor spasticity and ankle active dorsiflexion in stroke patients: a randomized controlled study
    Wang, Yong-hui
    Meng, Fei
    Zhang, Yang
    Xu, Mao-yu
    Yue, Shou-wei
    CLINICAL REHABILITATION, 2016, 30 (06) : 577 - 586
  • [26] Visuomotor Ankle Training on a Stiffness-Controlled Robotic Platform Improves Ankle Motor Control and Lower Extremity Function in Chronic Stroke Survivors
    Hennington, Lindsey
    Nalam, Varun
    Eikenberry, Megan C.
    Kinney, Carolyn L.
    Lee, Hyunglae
    IEEE TRANSACTIONS ON MEDICAL ROBOTICS AND BIONICS, 2019, 1 (04): : 237 - 246
  • [27] Wrist-ankle acupuncture (WAA) for precompetition nervous syndrome: study protocol for a randomized controlled trial
    Shi Shu
    Mei Zhan
    Yan-li You
    Xiao-lu Qian
    Chun-ming Li
    Cheng-lin Zhou
    Shuang Zhou
    Trials, 16
  • [28] Wrist-ankle acupuncture (WAA) for precompetition nervous syndrome: study protocol for a randomized controlled trial
    Shu, Shi
    Zhan, Mei
    You, Yan-li
    Qian, Xiao-lu
    Li, Chun-ming
    Zhou, Cheng-lin
    Zhou, Shuang
    TRIALS, 2015, 16
  • [29] Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study
    Jeffrey M. Rogers
    Jonathan Duckworth
    Sandy Middleton
    Bert Steenbergen
    Peter H. Wilson
    Journal of NeuroEngineering and Rehabilitation, 16
  • [30] Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study
    Rogers, Jeffrey M.
    Duckworth, Jonathan
    Middleton, Sandy
    Steenbergen, Bert
    Wilson, Peter H.
    JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2019, 16 (1)