Does online game-based learning work in formal education at school? A case study of VISOLE

被引:23
|
作者
Jong, Morris [1 ,2 ]
机构
[1] Chinese Univ Hong Kong, Dept Curriculum & Instruct, Shatin, Hong Kong, Peoples R China
[2] Chinese Univ Hong Kong, Ctr Adv Informat Technol Educ, Ctr Adv Informat Technol, Shatin, Hong Kong, Peoples R China
来源
CURRICULUM JOURNAL | 2015年 / 26卷 / 02期
关键词
online game-based learning; educational games; formal curriculum teaching; secondary education;
D O I
10.1080/09585176.2015.1018915
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
VISOLE (Virtual Interactive Student-Oriented Environment) is a teacher-facilitated pedagogical approach to integrating constructivist online game-based learning into formal curriculum teaching in school education. This paper reports a case study on the implementation of VISOLE in secondary Geography education. We compared the pedagogical effectiveness of VISOLE and the traditional classroom teaching approach, in terms of students' knowledge acquisition with respect to a formal curriculum. One hundred and ninety-eight students from top, middle, and bottom academic-banding schools were selected and divided into three experimental groups and three control groups to participate in the research. Results showed that, in comparison with the traditional approach, VISOLE had a positive pedagogical effect on both low and moderate academic-achievement students, but not on high academic-achievement students. The findings shed light on enhancing the existing design of VISOLE, and provide researchers and educators with new insights into harnessing online games in formal school education in practice.
引用
收藏
页码:249 / 267
页数:19
相关论文
共 50 条
  • [41] Developement of a Multilayer Online Game-based Learning System Based
    Ying Ming-Hsiung
    Yang Kai-Ting
    Deng Guang-Hong
    2012 SIXTH INTERNATIONAL CONFERENCE ON GENETIC AND EVOLUTIONARY COMPUTING (ICGEC), 2012, : 589 - 594
  • [42] Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?
    Koutantou, Maria
    Rangoussi, Maria
    International Conference on Computer Supported Education, CSEDU - Proceedings, 2022, 2 : 372 - 383
  • [43] A Proof-of-Concept Study of Game-Based Learning in Higher Education
    Crocco, Francesco
    Offenholley, Kathleen
    Hernandez, Carlos
    SIMULATION & GAMING, 2016, 47 (04) : 403 - 422
  • [44] Using Game-Based Learning to Support Learning Science: A Study with Middle School Students
    Meiqian Wang
    Xudong Zheng
    The Asia-Pacific Education Researcher, 2021, 30 : 167 - 176
  • [45] Using Game-Based Learning to Support Learning Science: A Study with Middle School Students
    Wang, Meiqian
    Zheng, Xudong
    ASIA-PACIFIC EDUCATION RESEARCHER, 2021, 30 (02): : 167 - 176
  • [46] Acceptance of game-based learning by secondary school teachers
    Bourgonjon, Jeroen
    De Grove, Frederik
    De Smet, Cindy
    Van Looy, Jan
    Soetaert, Ronald
    Valcke, Martin
    COMPUTERS & EDUCATION, 2013, 67 : 21 - 35
  • [47] Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study
    Zapata-Caceres, Maria
    Martin-Barroso, Estefania
    Roman-Gonzalez, Marcos
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2021, 14 (05): : 576 - 589
  • [48] Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking
    Israel-Fishelson, Rotem
    Hershkovitz, Arnon
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2020, 58 (05) : 891 - 918
  • [49] Game-Based Storytelling in Non-Formal Romanian Science Education
    Craciun, Dana
    Grosseck, Gabriela
    Bunoiu, Madalin
    TIM 19 PHYSICS CONFERENCE, 2020, 2218
  • [50] Case Studies in Game-Based Complex Learning
    Miller, Josh Aaron
    Cooper, Seth
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2021, 5 (12)