Does online game-based learning work in formal education at school? A case study of VISOLE

被引:23
|
作者
Jong, Morris [1 ,2 ]
机构
[1] Chinese Univ Hong Kong, Dept Curriculum & Instruct, Shatin, Hong Kong, Peoples R China
[2] Chinese Univ Hong Kong, Ctr Adv Informat Technol Educ, Ctr Adv Informat Technol, Shatin, Hong Kong, Peoples R China
来源
CURRICULUM JOURNAL | 2015年 / 26卷 / 02期
关键词
online game-based learning; educational games; formal curriculum teaching; secondary education;
D O I
10.1080/09585176.2015.1018915
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
VISOLE (Virtual Interactive Student-Oriented Environment) is a teacher-facilitated pedagogical approach to integrating constructivist online game-based learning into formal curriculum teaching in school education. This paper reports a case study on the implementation of VISOLE in secondary Geography education. We compared the pedagogical effectiveness of VISOLE and the traditional classroom teaching approach, in terms of students' knowledge acquisition with respect to a formal curriculum. One hundred and ninety-eight students from top, middle, and bottom academic-banding schools were selected and divided into three experimental groups and three control groups to participate in the research. Results showed that, in comparison with the traditional approach, VISOLE had a positive pedagogical effect on both low and moderate academic-achievement students, but not on high academic-achievement students. The findings shed light on enhancing the existing design of VISOLE, and provide researchers and educators with new insights into harnessing online games in formal school education in practice.
引用
收藏
页码:249 / 267
页数:19
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