共 50 条
- [41] The Anime Ecology: A Genealogy of Television, Animation, and Game Media FILM STUDIES, 2019, 21 (01): : 119 - 124
- [42] The Impact of Hybrid Animation on the Future of Animation ARTSIT, INTERACTIVITY AND GAME CREATION, ARTSIT 2022, 2023, 479 : 271 - 297
- [43] Integration of Values and Culture in Malay Folklore Animation PERTANIKA JOURNAL OF SOCIAL SCIENCE AND HUMANITIES, 2018, 26 (01): : 359 - 373
- [44] Logic Animation and Logic Animation Platform 2009 SECOND INTERNATIONAL SYMPOSIUM ON KNOWLEDGE ACQUISITION AND MODELING: KAM 2009, VOL 3, 2009, : 182 - 185
- [45] ANIMATION DETACHED FROM CONVENTIONAL AUDIOVISUAL PLAYBACK: REAL TIME, PLAYBACK AND GENERATION OF ANIMATION EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 6824 - 6831
- [49] Chinese Animation, Creative Industries, and Digital Culture ANIMATION-AN INTERDISCIPLINARY JOURNAL, 2019, 14 (02): : 166 - 169