YOUNG OFFENDERS, GAMBLING AND VIDEO GAME PLAYING - A SURVEY IN A YOUTH CUSTODY CENTER

被引:11
|
作者
HUFF, G [1 ]
COLLINSON, F [1 ]
机构
[1] BRUNEL UNIV,DEPT HUMAN SCI,UXBRIDGE UB8 3PH,MIDDX,ENGLAND
来源
BRITISH JOURNAL OF CRIMINOLOGY | 1987年 / 27卷 / 04期
关键词
D O I
10.1093/oxfordjournals.bjc.a047690
中图分类号
DF [法律]; D9 [法律];
学科分类号
0301 ;
摘要
引用
收藏
页码:401 / 410
页数:10
相关论文
共 24 条
  • [1] Gambling and Video Game Playing Among Youth
    McBride, Jessica
    Derevensky, Jeffrey
    JOURNAL OF GAMBLING ISSUES, 2016, (34): : 156 - 178
  • [2] Video game playing and gambling in adolescents: Common risk factors
    Wood, RTA
    Gupta, R
    Derevensky, JL
    Griffiths, M
    JOURNAL OF CHILD & ADOLESCENT SUBSTANCE ABUSE, 2004, 14 (01) : 77 - 100
  • [3] PLAYING THE GAME Young girls performing femininity in video game play
    Walkerdine, Valerie
    FEMINIST MEDIA STUDIES, 2006, 6 (04) : 519 - 537
  • [4] Daily Violent Video Game Playing and Depression in Preadolescent Youth
    Tortolero, Susan R.
    Peskin, Melissa F.
    Baumler, Elizabeth R.
    Cuccaro, Paula M.
    Elliott, Marc N.
    Davies, Susan L.
    Lewis, Terri H.
    Banspach, Stephen W.
    Kanouse, David E.
    Schuster, Mark A.
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2014, 17 (09) : 609 - 615
  • [5] Relationship between gambling and video-game playing: A response to Johansson and Gotestam
    Griffiths, M
    PSYCHOLOGICAL REPORTS, 2005, 96 (03) : 644 - 646
  • [6] Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents?
    Paul Delfabbro
    Daniel King
    Chrisi Lambos
    Stan Puglies
    Journal of Gambling Studies, 2009, 25 : 391 - 405
  • [7] Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents?
    Delfabbro, Paul
    King, Daniel
    Lambos, Chrisi
    Puglies, Stan
    JOURNAL OF GAMBLING STUDIES, 2009, 25 (03) : 391 - 405
  • [8] Effects of video game playing on cerebral blood flow in young adults: A SPECT study
    Chou, Yuan-Hwa
    Yang, Bang-Hung
    Hsu, Ju-Wei
    Wang, Shyh-Jen
    Lin, Chun-Lung
    Huang, Kai-Lin
    Chang, Alice Chien
    Lee, Shin-Min
    PSYCHIATRY RESEARCH-NEUROIMAGING, 2013, 212 (01) : 65 - 72
  • [9] Video game loot boxes are linked to problem gambling: Results of a large-scale survey
    Zendle, David
    Cairns, Paul
    PLOS ONE, 2018, 13 (11):
  • [10] Psychological needs, purpose in life, and problem video game playing among Chinese young adults
    Wu, Anise M. S.
    Lei, Lamis L. M.
    Ku, Lisbeth
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2013, 48 (04) : 583 - 590