COMPETING WITH JAPAN - THE RULES OF THE GAME

被引:6
|
作者
STONE, M [1 ]
机构
[1] RANK XEROX LTD,INT HEADQUARTERS,WELWYN GARDEN CITY,ENGLAND
关键词
D O I
10.1016/0024-6301(84)90135-3
中图分类号
F [经济];
学科分类号
02 ;
摘要
引用
收藏
页码:33 / 47
页数:15
相关论文
共 50 条
  • [41] RULES OF THE GAME
    不详
    NEW SCIENTIST, 1990, 128 (1738) : 7 - 7
  • [42] The rules of the game
    Auer, K
    Meade, E
    Reeves, G
    EXTREME PROGRAMMING AND AGILE METHODS - XP/AGILE UNIVERSE 2003, 2003, 2753 : 35 - 42
  • [43] The rules of the game
    Lee Yong Tay
    Cher Ping Lim
    Cultural Studies of Science Education, 2012, 7 (4) : 813 - 819
  • [44] RULES OF THE GAME
    Shleinov, Roman
    INDEX ON CENSORSHIP, 2007, 36 (02) : 6 - 14
  • [45] Rules of the game?
    Brigham, LA
    SCIENCE, 1996, 272 (5264) : 939 - 939
  • [46] The rules of the game
    Auer, Ken
    Meade, Erik
    Reeves, Gareth
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2003, 2753 : 35 - 42
  • [47] The Rules of the Game
    Petersen, Anne Helen
    VIRGINIA QUARTERLY REVIEW, 2013, 89 (01) : 46 - 59
  • [48] Rules of the game
    Flint, J
    FORBES, 2003, 172 (09): : 114 - 114
  • [49] The rules of the game
    Russell, Jamie
    SIGHT AND SOUND, 2009, 19 (12): : 9 - 9
  • [50] Competing with wild prediction rules
    Vovk, Vladimir
    MACHINE LEARNING, 2007, 69 (2-3) : 193 - 212