Implications of a Multidisciplinary Students' Computer Game Design Project

被引:0
|
作者
Ching, Gregory S. [1 ]
机构
[1] Lunghwa Univ Sci & Technol, Taoyuan, Taiwan
关键词
multidisciplinary team; cooperative learning; intercultural competence; employability skills; domain specific knowledge;
D O I
10.4304/jcp.8.7.1836-1840
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In the current globalized economy, human resources needs of both the industry and society are much focused on an individual's multidisciplinary competency. This is to say that, employers look for people that can perform and work positively with people of various background disciplines. To test whether students are ready for such, this case study summarizes the findings of a yearlong multidisciplinary computer game design project between the Multi-media Game Science (MGS) and the Applied Foreign Languages (AFL) departments' students of a science and technology university in Taiwan. A total of 10 (3 - AFL and 7 - MGS) local students and 3 Dutch MGS students participated in the study. Qualitative focus group interviews, students' reflection, and researcher's observations logs were gathered in the yearlong study. Data analysis includes the generation of meaning from reoccurring themes from the interviews and logs. Results indicate that AFL students improved on various English language communication and other employability skills needed in the industry. In addition, results also show that for a multidisciplinary computer game design project to become successful the school administration should provide clear guidelines and conduct periodic dialogues with student participants to clear up issues and avoid misunderstanding. Lastly, other implications and recommendations are provided for future practitioners and researchers in the same field of inquiry.
引用
收藏
页码:1836 / 1840
页数:5
相关论文
共 50 条
  • [41] Computer Aided Design and Project Management
    Weiser, Martin William
    Saad, Hani Serhal
    Larsen, Kyle Frederick
    2014 ASEE ANNUAL CONFERENCE, 2014,
  • [42] Game research by design in project management and beyond
    Freese, Maria
    Bekebrede, Geertje
    PROJECT LEADERSHIP AND SOCIETY, 2025, 6
  • [43] The Games Fusion Project: Competencies for Game Design
    Shoop, Karen
    Lowthorpe, Chris
    Anderson, Lana
    Lucas, Simon
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [44] The Project Fair as an Educational Game-based Tool of Students' Project Activity
    Gulyaeva, Kseniya V.
    Mozgaleva, Polina I.
    Zamyatina, Oxana M.
    Soloviev, Mikhail A.
    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2015, : 1013 - 1017
  • [45] Report on a Project in a Computer Design Course
    Thorbergsson, Helgi
    Gudmundsson, Karl S.
    Andersen, Kristinn
    Thorsteinsson, Saemundur E.
    2018 28TH EAEEIE ANNUAL CONFERENCE (EAEEIE), 2018,
  • [46] Analytical Study on Improving Expertise of University Students through Innovative Training Project -Centered on Game Design
    Yang Yuan
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON EDUCATION, MANAGEMENT SCIENCE AND ECONOMICS (ICEMSE 2016), 2016, 65 : 136 - 138
  • [47] A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences
    Zarraonandia, Telmo
    Diaz, Paloma
    Aedo, Ignacio
    NEURAL INFORMATION PROCESSING, ICONIP 2012, PT IV, 2012, 7666 : 560 - 567
  • [48] Courseware design of project research based on interactive game design
    Wu, Yulung
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2012, 20 (03) : 510 - 517
  • [49] Computer-aided integration of multidisciplinary design information
    Retik, A
    Kumar, B
    ADVANCES IN ENGINEERING SOFTWARE, 1996, 25 (2-3) : 111 - 122
  • [50] Management of multidisciplinary project - An experience in the lifestyle design project for ubiquitous information society
    Kurosu, M
    Takahashi, H
    Sekine, C
    Sakakibara, N
    Imai, T
    Hoshino, T
    Maruyama, Y
    Nakata, J
    2004 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN & CYBERNETICS, VOLS 1-7, 2004, : 5663 - 5666