A portal to student learning: what instruction librarians can learn from video game design

被引:9
|
作者
Schiller, Nicholas [1 ]
机构
[1] Washington State Univ, Vancouver, WA 98686 USA
关键词
Learning; Students; Video games; Information literacy;
D O I
10.1108/00907320810920333
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Purpose - The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach - The pedagogical analysis presented here consists of three parts -an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings - The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications - The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value - This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.
引用
收藏
页码:351 / +
页数:16
相关论文
共 50 条
  • [21] 'A Counter-Friction to the Machine': What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
    Kraus, Kari
    JOURNAL OF VISUAL CULTURE, 2011, 10 (01) : 100 - 112
  • [22] You can Learn Your Parents are Immature: An Analysis of What Learning can Result From Family Video Gaming
    Ulicsak, Mary
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 403 - 411
  • [23] EDUCATION PRACTICE TRENDS AND ISSUES: WHAT CAN WE LEARN FROM STUDENT VIEWS ON STUDENT-CENTRED LEARNING AND MOTIVATION?
    Mullamaa, Kristina
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 1061 - 1067
  • [24] Action video game play facilitates "learning to learn"
    Zhang, Ru-Yuan
    Chopin, Adrien
    Shibata, Kengo
    Lu, Zhong-Lin
    Jaeggi, Susanne M.
    Buschkuehl, Martin
    Green, C. Shawn
    Bavelier, Daphne
    COMMUNICATIONS BIOLOGY, 2021, 4 (01)
  • [25] WHAT GAME-BASED LEARNING AND LEARNER-CENTERED TEACHING CAN LEARN FROM EACH OTHER
    Fishburn, Joshua
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 6853 - 6858
  • [26] Students' Perceptions of Learning in an Online Multiround Business Simulation Game: What Can We Learn from Them?
    Brazhkin, Vitaly
    Zimmerman, Honey
    DECISION SCIENCES-JOURNAL OF INNOVATIVE EDUCATION, 2019, 17 (04) : 363 - 386
  • [27] What Machine Learning Can Learn From Software Modularity
    Kriens, Peter
    Verbelen, Tim
    COMPUTER, 2022, 55 (09) : 35 - 42
  • [28] What Can Medical Education Learn From the Neurobiology of Learning?
    Friedlander, Michael J.
    Andrews, Linda
    Armstrong, Elizabeth G.
    Aschenbrenner, Carol
    Kass, Joseph S.
    Ogden, Paul
    Schwartzstein, Richard
    Viggiano, Thomas R.
    ACADEMIC MEDICINE, 2011, 86 (04) : 415 - 420
  • [29] WHAT CAN ONE LEARN FROM LEARNING STYLE INVENTORY
    FREEDMAN, RD
    STUMPF, SA
    ACADEMY OF MANAGEMENT JOURNAL, 1978, 21 (02): : 275 - 282
  • [30] What learning analytics can learn from students as partners
    Dollinger, Mollie
    Lodge, Jason
    EDUCATIONAL MEDIA INTERNATIONAL, 2019, 56 (03) : 218 - 232