A portal to student learning: what instruction librarians can learn from video game design

被引:9
|
作者
Schiller, Nicholas [1 ]
机构
[1] Washington State Univ, Vancouver, WA 98686 USA
关键词
Learning; Students; Video games; Information literacy;
D O I
10.1108/00907320810920333
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Purpose - The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach - The pedagogical analysis presented here consists of three parts -an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings - The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications - The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value - This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.
引用
收藏
页码:351 / +
页数:16
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