Advanced liquid crystal devices for augmented reality and virtual reality displays: principles and applications

被引:0
|
作者
Kun Yin
En-Lin Hsiang
Junyu Zou
Yannanqi Li
Zhiyong Yang
Qian Yang
Po-Cheng Lai
Chih-Lung Lin
Shin-Tson Wu
机构
[1] University of Central Florida,College of Optics and Photonics
关键词
D O I
暂无
中图分类号
学科分类号
摘要
Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and reduce the power consumption for VR displays. Such a light engine is particularly attractive for compensating the optical loss of pancake structure to achieve compact and lightweight VR headsets. On the other hand, high-resolution-density, and high-brightness liquid-crystal-on-silicon (LCoS) is a promising image source for the see-through AR displays, especially under high ambient lighting conditions. Meanwhile, the high-speed LCoS spatial light modulators open a new door for holographic displays and focal surface displays. Finally, the ultrathin planar diffractive LC optical elements, such as geometric phase LC grating and lens, have found useful applications in AR and VR for enhancing resolution, widening field-of-view, suppressing chromatic aberrations, creating multiplanes to overcome the vergence-accommodation conflict, and dynamic pupil steering to achieve gaze-matched Maxwellian displays, just to name a few. The operation principles, potential applications, and future challenges of these advanced LC devices will be discussed.
引用
收藏
相关论文
共 50 条
  • [31] Liquid crystal technology for vergence-accommodation conflicts in augmented reality and virtual reality systems: a review
    Wang, Yu-Jen
    Lin, Yi-Hsin
    LIQUID CRYSTALS REVIEWS, 2021, 9 (01) : 35 - 64
  • [32] Virtual humans for virtual reality and augmented reality
    Thalmann, D
    Magnenat-Thalmann, N
    IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300
  • [33] Haptic and Audio Displays for Augmented Reality Tourism Applications
    Wei, Side
    Ren, Gang
    O'Neill, Eamonn
    2014 IEEE HAPTICS SYMPOSIUM (HAPTICS), 2014, : 485 - 488
  • [34] Past and future of wearable augmented reality displays and their applications
    Hua, Hong
    FIFTY YEARS OF OPTICAL SCIENCES AT THE UNIVERSITY OF ARIZONA, 2014, 9186
  • [35] Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments
    Ceken, Burc
    Taskin, Nazim
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2025, 41 (01)
  • [36] Usability Principles for Augmented Reality Applications in Education
    Al-Obaidi, Arwa
    Prince, Master
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2022, 22 (01): : 49 - 54
  • [37] Holographic Near-Eye Displays for Virtual and Augmented Reality
    Maimone, Andrew
    Georgiou, Andreas
    Kollin, Joel S.
    ACM TRANSACTIONS ON GRAPHICS, 2017, 36 (04):
  • [38] Switchable flat optical elements with patterned cholesteric liquid crystal for augmented reality displays
    Li, Yannanqi
    Semmen, John
    Wu, Shin-Tson
    OPTICAL ARCHITECTURES FOR DISPLAYS AND SENSING IN AUGMENTED, VIRTUAL, AND MIXED REALITY, AR, VR, MR IV, 2023, 12449
  • [39] On personal-use displays for virtual environments with augmented reality
    Kovalev A.M.
    Optoelectronics, Instrumentation and Data Processing, 2014, 50 (06) : 549 - 555
  • [40] Compact and High-Efficiency Liquid-Crystal-on-Silicon for Augmented Reality Displays
    Luo, Zhenyi
    Ding, Yuqiang
    Peng, Fenglin
    He, Ziqian
    Wang, Yun
    Wu, Shin-Tson
    PHOTONICS, 2024, 11 (07)