The development of VAG—a 3D virtual agribusiness environment and strategy game

被引:0
|
作者
Kim P. Bryceson
机构
[1] The University of Queensland,School of Integrative Systems
来源
关键词
Agribusiness; Supply chain; Virtual reality; Computer games education;
D O I
暂无
中图分类号
学科分类号
摘要
VAG—a prototype animated, interactive, three-dimensional virtual environment model of a supply chain in the agribusiness sector has been developed as a CD-based game of strategy. Users (players) have to both create their supply chain by choosing the components that make it up, and then play the game in the role of the Manager of one of the components in it: the goal being to maximise the success of that component. Evaluation of the player’s business acumen and the ‘health’ of the particular component in the supply chain are calculated based on the information use and decision making that transpires. Animation and activated 3D graphics of decision making are trialled as a way of providing an immersive learning experience (the “Know How” rather than simply the “Know What”). This paper introduces VAG Version 1—the concept, the issues and the workarounds required to create this first version as a demonstration tool to enhance agribusiness education and research. A small sample qualitative evaluation of the demonstration model is included to provide some feedback to the future design and development of the concept. The future developmental opportunity for extending VAG into a massive multiplayer online game in true virtual reality is also briefly discussed as a way of extending “E” learning scenarios.
引用
收藏
页码:27 / 47
页数:20
相关论文
共 50 条
  • [21] Spatial environment learning in a 3D collaborative virtual environment
    Yang, HH
    Olson, G
    Li, YY
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2004, 39 (5-6) : 294 - 295
  • [22] Playing a 3D Game of Life in an interactive virtual sandbox
    Ogihara, D
    Sayama, H
    ADVANCES IN ARTIFICAL LIFE, PROCEEDINGS, 2005, 3630 : 481 - 490
  • [23] VIRTUAL 3D (MUPAI VIRTUAL 3D)
    Zapatero Guillen, Daniel
    ARTE INDIVIDUO Y SOCIEDAD, 2011, 23 (01): : 73 - 79
  • [24] A Virtual Restoration Strategy of 3D Scanned Objects
    He, Guizhen
    Cheng, Xiaojun
    ADVANCES IN COMPUTER SCIENCE, INTELLIGENT SYSTEM AND ENVIRONMENT, VOL 1, 2011, 104 : 621 - +
  • [25] A virtual restoration strategy of 3D scanned objects
    He G.
    Cheng X.
    Advances in Intelligent and Soft Computing, 2011, 104 : 621 - 627
  • [26] An emotion model of 3D virtual characters in intelligent virtual environment
    Liu, Z
    Pan, ZG
    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS, 2005, 3784 : 629 - 636
  • [27] Spatial integration of boundaries in a 3D virtual environment
    Bouchekioua, Youcef
    Miller, Holly C.
    Craddock, Paul
    Blaisdell, Aaron P.
    Molet, Mikael
    ACTA PSYCHOLOGICA, 2013, 144 (02) : 316 - 323
  • [28] Design and Implementation of the 3D Virtual Learning Environment
    Zhang, JianPing
    Mu, Bo
    Yang, YuHui
    2009 WRI WORLD CONGRESS ON SOFTWARE ENGINEERING, VOL 1, PROCEEDINGS, 2009, : 348 - 352
  • [29] Virtual Collaborative Environment for Radiological 3D Consultations
    Barton, Radek
    Krsek, Premysl
    Spanel, Michal
    Svub, Miroslav
    Stancl, Vit
    Vad'ura, Jiri
    2010 5TH CAIRO INTERNATIONAL BIOMEDICAL ENGINEERING CONFERENCE (CIBEC 2010), 2010, : 70 - 74
  • [30] A virtual environment for simulating manufacturing operations in 3D
    Chawla, R
    Banerjee, A
    WSC'01: PROCEEDINGS OF THE 2001 WINTER SIMULATION CONFERENCE, VOLS 1 AND 2, 2001, : 991 - 997