View-dependent textured splatting

被引:0
|
作者
Ruigang Yang
David Guinnip
Liang Wang
机构
[1] University of Kentucky,Center for Visualization and Virtual Environment
来源
The Visual Computer | 2006年 / 22卷
关键词
Point rendering; Picture/image generation; Multi-texture; Real-time;
D O I
暂无
中图分类号
学科分类号
摘要
We present a novel approach to render low resolution point clouds with multiple high resolution textures – the type of data typical from passive vision systems. The low precision, noisy, and sometimes incomplete nature of such data sets is not suitable for existing point-based rendering techniques that are designed to work with high precision and high density point clouds. Our new algorithm – view-dependent textured splatting (VDTS) – combines traditional splatting with a view-dependent texturing strategy to reduce rendering artifacts caused by imprecision or noise in the input data.
引用
收藏
页码:456 / 467
页数:11
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