The impact of temperature on gaming productivity: evidence from online games

被引:0
|
作者
Xiaojia Bao
Qingliang Fan
机构
[1] Xiamen University,Wang Yanan Institute for Studies in Economics (WISE) and School of Economics
来源
Empirical Economics | 2020年 / 58卷
关键词
Temperature; Human performance; Online game; Heating; Q54; J22; J24; D03;
D O I
暂无
中图分类号
学科分类号
摘要
This paper studies the short-run impacts of temperature on human performance in the computer-mediated environment using server logs of a popular online game in China. Taking advantage of the quasi-experiment of winter central heating policy in China, we distinguish the impacts of outdoor and indoor temperature and find that low temperatures below 5 ∘\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$^{\circ }$$\end{document}C decrease game performance significantly. Non-experienced players suffered larger performance drop than experienced ones. Access to central heating attenuates negative impacts of low outdoor temperatures on gamers’ performance. High temperatures above 21 ∘\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$^{\circ }$$\end{document}C also lead to drops in game performance. We conclude that expanding the current central heating zone will bring an increase in human performance by approximately 4% in Shanghai and surrounding provinces in the winter. While often perceived as a leisure activity, online gaming requires intense engagement and the deployment of cognitive, social, and motor skills, which are also key skills for productive activities. Our results draw attention to potential damages of extreme temperature on human performance in the modern computer-mediated environment.
引用
收藏
页码:835 / 867
页数:32
相关论文
共 50 条
  • [31] The social side of gaming: How playing online computer games creates online and offline social support
    Trepte, Sabine
    Reinecke, Leonard
    Juechems, Keno
    COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (03) : 832 - 839
  • [32] Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
    Stetina, Birgit U.
    Kothgassner, Oswald D.
    Lehenbauer, Mario
    Kryspin-Exner, Use
    COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (01) : 473 - 479
  • [33] Corporate Philanthropy and Productivity: Evidence from an Online Real Effort Experiment
    Tonin, Mirco
    Vlassopoulos, Michael
    MANAGEMENT SCIENCE, 2015, 61 (08) : 1795 - 1811
  • [34] The economic impact of the Olympic Games: evidence from stock markets
    Dick, Christian David
    Wang, Qingwei
    APPLIED ECONOMICS LETTERS, 2010, 17 (09) : 861 - 864
  • [35] How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
    Lehman, Christopher D.
    Rowland, Nicholas J.
    INFORMATION SOCIETY, 2017, 33 (03): : 172 - 173
  • [37] Multiplex social influence in a freemium context: Evidence from online social games
    Guo, Chenhui
    Chen, Xi
    Goes, Paulo
    Zhang, Cheng
    DECISION SUPPORT SYSTEMS, 2022, 155
  • [38] Determinants of players' stickiness in online sports simulation games: Evidence from China
    Yang, Yan
    Jin, Shan
    SOCIAL BEHAVIOR AND PERSONALITY, 2024, 52 (08):
  • [39] Temperature and outdoor productivity: Evidence from professional soccer players
    Wei, Xiahai
    Li, Jianan
    Liu, Hongyou
    Wan, Jiangtao
    JOURNAL OF ASIAN ECONOMICS, 2023, 87
  • [40] The impact of gaming disorder, action games and game context on cognitive control
    Cudo, Andrzej
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2023, 12 : 257 - 257