The impact of temperature on gaming productivity: evidence from online games

被引:0
|
作者
Xiaojia Bao
Qingliang Fan
机构
[1] Xiamen University,Wang Yanan Institute for Studies in Economics (WISE) and School of Economics
来源
Empirical Economics | 2020年 / 58卷
关键词
Temperature; Human performance; Online game; Heating; Q54; J22; J24; D03;
D O I
暂无
中图分类号
学科分类号
摘要
This paper studies the short-run impacts of temperature on human performance in the computer-mediated environment using server logs of a popular online game in China. Taking advantage of the quasi-experiment of winter central heating policy in China, we distinguish the impacts of outdoor and indoor temperature and find that low temperatures below 5 ∘\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$^{\circ }$$\end{document}C decrease game performance significantly. Non-experienced players suffered larger performance drop than experienced ones. Access to central heating attenuates negative impacts of low outdoor temperatures on gamers’ performance. High temperatures above 21 ∘\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$^{\circ }$$\end{document}C also lead to drops in game performance. We conclude that expanding the current central heating zone will bring an increase in human performance by approximately 4% in Shanghai and surrounding provinces in the winter. While often perceived as a leisure activity, online gaming requires intense engagement and the deployment of cognitive, social, and motor skills, which are also key skills for productive activities. Our results draw attention to potential damages of extreme temperature on human performance in the modern computer-mediated environment.
引用
收藏
页码:835 / 867
页数:32
相关论文
共 50 条
  • [1] The impact of temperature on gaming productivity: evidence from online games
    Bao, Xiaojia
    Fan, Qingliang
    EMPIRICAL ECONOMICS, 2020, 58 (02) : 835 - 867
  • [2] Employing Metaverse Marketing Through Gaming And Its Impact On Customer Experience: Evidence From Multiple Online Gaming Platforms
    Hashem, Tareqnael
    Alotoum, Firas Jamil
    Allan, Mahmoud
    Ali, Nafeznimer
    QUALITY-ACCESS TO SUCCESS, 2023, 24 (196): : 193 - 206
  • [3] Online Gaming in Context: The Social and Cultural Significance of Online Games
    Lizardi, Ryan
    JOURNAL OF COMMUNICATION INQUIRY, 2012, 36 (03) : 263 - 265
  • [4] The Impact of Temperature on Productivity and Labor Supply: Evidence from Indian Manufacturing
    Somanathan, E.
    Somanathan, Rohini
    Sudarshan, Anant
    Tewari, Meenu
    JOURNAL OF POLITICAL ECONOMY, 2021, 129 (06) : 1797 - 1827
  • [5] The impact of temperature on manufacturing worker productivity: Evidence from personnel data
    Cai, Xiqian
    Lu, Yi
    Wang, Jin
    JOURNAL OF COMPARATIVE ECONOMICS, 2018, 46 (04) : 889 - 905
  • [6] The impact of temperature on labor productivity--evidence from temperature-sensitive enterprises
    Zhang, Wei
    Ding, Ning
    Han, Yilong
    He, Jie
    Zhang, Na
    FRONTIERS IN ENVIRONMENTAL SCIENCE, 2023, 10
  • [7] From online games to offline travel: Gaming flow, attachment, and esports travel
    Zheng, Danni
    Huang, Cenying
    JOURNAL OF VACATION MARKETING, 2025,
  • [8] Improving serious games by crowdsourcing feedback from the STEAM online gaming community
    Moro, Christian
    Phelps, Charlotte
    Birt, James
    INTERNET AND HIGHER EDUCATION, 2022, 55
  • [9] Gaming for Affect: Museum Online Games and the Embrace of Empathy
    Kidd, Jenny
    JOURNAL OF CURATORIAL STUDIES, 2015, 4 (03) : 415 - 432
  • [10] CLOUD GAMING: A GREEN SOLUTION TO MASSIVE MULTIPLAYER ONLINE GAMES
    Chuah, Seong-Ping
    Yuen, Chau
    Cheung, Ngai-Man
    IEEE WIRELESS COMMUNICATIONS, 2014, 21 (04) : 78 - 87