IM3D: A parallel Monte Carlo code for efficient simulations of primary radiation displacements and damage in 3D geometry

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作者
Yong Gang Li
Yang Yang
Michael P. Short
Ze Jun Ding
Zhi Zeng
Ju Li
机构
[1] Key Laboratory for Materials Physics,Department of Nuclear Science and Engineering
[2] Institute of Solid State Physics,Hefei National Laboratory for Physical Sciences at Microscale and Department of Physics
[3] Chinese Academy of Sciences,undefined
[4] Massachusetts Institute of Technology,undefined
[5] University of Science and Technology of China,undefined
[6] University of Science and Technology of China,undefined
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SRIM-like codes have limitations in describing general 3D geometries, for modeling radiation displacements and damage in nanostructured materials. A universal, computationally efficient and massively parallel 3D Monte Carlo code, IM3D, has been developed with excellent parallel scaling performance. IM3D is based on fast indexing of scattering integrals and the SRIM stopping power database and allows the user a choice of Constructive Solid Geometry (CSG) or Finite Element Triangle Mesh (FETM) method for constructing 3D shapes and microstructures. For 2D films and multilayers, IM3D perfectly reproduces SRIM results and can be ∼102 times faster in serial execution and > 104 times faster using parallel computation. For 3D problems, it provides a fast approach for analyzing the spatial distributions of primary displacements and defect generation under ion irradiation. Herein we also provide a detailed discussion of our open-source collision cascade physics engine, revealing the true meaning and limitations of the “Quick Kinchin-Pease” and “Full Cascades” options. The issues of femtosecond to picosecond timescales in defining displacement versus damage, the limitation of the displacements per atom (DPA) unit in quantifying radiation damage (such as inadequacy in quantifying degree of chemical mixing), are discussed.
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