Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character

被引:0
|
作者
Christos Mousas
Dominic Kao
Alexandros Koilias
Banafsheh Rekabdar
机构
[1] Purdue University,Department of Computer Graphics Technology
[2] Purdue University,Department of Computer and Information Technology
[3] University of the Aegean,Department of Cultural Technology and Communication
[4] Southern Illinois University,Department of Computer Science
来源
The Visual Computer | 2021年 / 37卷
关键词
Virtual reality; Locomotion interfaces; Avoidance movement; Natural walking; Omnidirectional treadmill; Walk-in-place; Joystick;
D O I
暂无
中图分类号
学科分类号
摘要
We have evaluated four locomotion interfaces, namely natural walking (NW), omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group study, an avoidance movement task with a virtual character was performed by all participants for each examined interface. Our study considers that natural walking is the most realistic method for navigating in a virtual environment and explores the differences across the examined locomotion interfaces by collecting avoidance movement measurements (clearance distance, trajectory length, and trajectory curvature) and self-reported subjective ratings (simulation sickness, usefulness, satisfaction, ease of use, and task load). The results suggest that, despite the fact that the avoidance movement measurements of the WiP, JS, and NW interfaces share similarities, they, more often than not, differ from the measurements of the OT interface, which makes the OT interface unable to provide precise avoidance movement data for our participants. Moreover, the OT interface was rated lower by participants in terms of learning, usability, efficacy, satisfaction, physical demand, and effort. Our study shows that NW, OT, WiP, and JS as locomotion interfaces present several benefits and drawbacks concerning their application in avoidance movement behavior tasks with a virtual character.
引用
收藏
页码:2823 / 2839
页数:16
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