Visual saliency guided textured model simplification

被引:0
|
作者
Bailin Yang
Frederick W. B. Li
Xun Wang
Mingliang Xu
Xiaohui Liang
Zhaoyi Jiang
Yanhui Jiang
机构
[1] Zhejiang Gongshang University,School of Computer Science and Information Engineering
[2] University of Durham,School of Engineering and Computing Sciences
[3] University of Zhengzhou,College of Computer Science
[4] Beihang University,State Key Lab of Virtual Reality Technology and Systems
[5] Hunan University,School of Business
来源
The Visual Computer | 2016年 / 32卷
关键词
Visual saliency; Textured model; Model reduction; Simplification; Texture space optimization;
D O I
暂无
中图分类号
学科分类号
摘要
Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods.
引用
收藏
页码:1415 / 1432
页数:17
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