Design and implementation of optimistic constructs for latency masking in online video games

被引:0
|
作者
Burgess, Shayne [1 ]
Katchabaw, Michael [1 ]
机构
[1] Univ Western Ontario, Dept Comp Sci, London, ON N6A 5B7, Canada
关键词
latency reduction; latency masking; optimistic execution; software design patterns for games;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
To achieve interactive experiences comparable to offline games, online video games played over the Internet Must be able to deal with performance issues caused by the connection or infrastructure of the underlying network. A particularly difficult issue faced by developers of online games is that of latency. In many cases, the latency encountered forces gameplay to be very frustrating and breaks immersion for the player, providing an unsatisfactory experience overall. Instead of directly attempting to reduce or eliminate latency from our networks, Our approach has been to reduce or eliminate the effects of latency. Our earlier work in this area introduced a framework based oil the concept of optimistic execution. In this paper, we discuss the design and implementation of reusable software components based on this framework that are capable of supporting optimistic execution in a wide variety of online video games. This paper also reports oil experiences in using these components in the development of a simple trading game to validate their Suitability for use in games. These experiences have been quit positive, and demonstrate great promise for future work in this area.
引用
收藏
页码:39 / +
页数:2
相关论文
共 50 条
  • [31] Video Games for Learning: Design considerations and its application in the video game "The Time Invaders" Video Games for Learning: Design considerations and application
    Medina Medina, Nuria
    Paderewski, Patricia
    Gutierrez Vela, Francisco Luis
    TEEM'21: NINTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY, 2021, : 150 - 156
  • [32] A design and implementation of a framework for games in IoT
    Kim, Hye-Young
    JOURNAL OF SUPERCOMPUTING, 2018, 74 (12): : 6516 - 6528
  • [33] A design and implementation of a framework for games in IoT
    Hye-Young Kim
    The Journal of Supercomputing, 2018, 74 : 6516 - 6528
  • [34] Design and Implementation of Transactional Constructs for C/C plus
    Ni, Yang
    Welc, Adam
    Adl-Tabatabai, Ali-Reza
    Bach, Moshe
    Berkowits, Sion
    Cownie, James
    Geva, Robert
    Kozhukow, Sergey
    Narayanaswamy, Ravi
    Olivier, Jeffrey
    Preis, Serguei
    Saha, Bratin
    Tal, Ady
    Tian, Xinmin
    OOPSLA 2008 NASHVILLE, CONFERENCE PROCEEDINGS, 2008, : 195 - 211
  • [35] Design and Implementation of Transactional Constructs for C/C plus
    Ni, Yang
    Welc, Adam
    Adl-Tabatabai, Ali-Reza
    Bach, Moshe
    Berkowits, Sion
    Cownie, James
    Geva, Robert
    Kozhukow, Sergey
    Narayanaswamy, Ravi
    Olivier, Jeffrey
    Preis, Serguei
    Saha, Bratin
    Tal, Ady
    Tian, Xinmin
    ACM SIGPLAN NOTICES, 2008, 43 (10) : 195 - 211
  • [36] A Review of Affective Design towards Video Games
    Ng, Y. Y.
    Khong, C. W.
    Thwaites, H.
    WORLD CONFERENCE ON DESIGN, ARTS AND EDUCATION (DAE-2012), 2012, 51 : 687 - 691
  • [37] Design Elements of Affect Aware Video Games
    Szwoch, Mariusz
    PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON MULTIMEDIA, INTERACTION, DESIGN AND INNOVATION, 2015,
  • [38] Common Narrative in Educational Video Games: A Design of Games to Teach Circuits
    McClintock, Declan
    Owen, Charles
    PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2021, 2021,
  • [39] Searching for Concurrent Design Patterns in Video Games
    Best, Micah J.
    Fedorova, Alexandra
    Dickie, Ryan
    Tagliasacchi, Andrea
    Couture-Beil, Alex
    Mustard, Craig
    Mottishaw, Shane
    Brown, Aron
    Huang, Zhi Feng
    Xu, Xiaoyuan
    Ghazali, Nasser
    Brownsword, Andrew
    EURO-PAR 2009: PARALLEL PROCESSING, PROCEEDINGS, 2009, 5704 : 912 - +
  • [40] User Experience Research and Design in Video Games
    Nacke, Lennart E.
    Mirza-Babaei, Pejman
    Drachen, Anders
    EXTENDED ABSTRACTS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2024, 2024,