MOTION CAPTURE IN SUPPORTING CREATIVE ANIMATION DESIGN

被引:0
|
作者
Mou, T-Y [1 ]
机构
[1] Southern Taiwan Univ Sci & Technol, Dept Visual Commun Design, Tainan, Taiwan
关键词
motion capure; keyframe; creativity; animation; PERFORMANCE;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This research examined students' reveal of animation design creativity with the application of motion capture technology. By comparing two kinds of motion design method, traditional keyframe and motion capture, we investigated whether students' creativity in motion design would be supported by digital tool. The results showed that in animation exaggeration index, keyframe method had slightly higher performance support for designing unusual motions. Nevertheless, motion capture had shown more support in creating valid actions in quantity which implied creative fluency was achieved. Besides, in emotion category index, motion capture also revealed higher support for creating more emotion categories in the animation design. Participants indicated that keyframe method was helpful to design extreme poses that were not easily acted out by human beings. While motion capture method provided intuitive design tool; so they could create motions easily by performing out their ideas naturally and quickly.
引用
收藏
页数:8
相关论文
共 50 条
  • [31] A motion capture based seamless human animation over the Internet
    Cai, S
    Jin, P
    Wang, PR
    Shen, XK
    Qi, Y
    APPLICATIONS OF DIGITAL TECHNIQUES IN INDUSTRIAL DESIGN ENGINEERING-CAID&CD' 2005, 2005, : 679 - 683
  • [32] Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation
    Salomao, Andre
    Andalo, Flavio
    Prim, Gabriel
    Horn Vieira, Milton Luiz
    Romeiro, Nicolas Canale
    HUMAN-COMPUTER INTERACTION: THEORETICAL APPROACHES AND DESIGN METHODS, PT I, 2022, 13302 : 302 - 311
  • [33] From Motion Capture to Real-Time Character Animation
    Multon, Franck
    Kulpa, Richard
    Hoyet, Ludovic
    Komura, Taku
    MOTION IN GAMES, FIRST INTERNATIONAL WORKSHOP, MIG 2008, 2008, 5277 : 72 - +
  • [34] Motion constrained joint design for computer animation
    Park, J
    PROCEEDINGS OF THE INDUSTRIAL & BUSINESS SIMULATION SYMPOSIUM, 1999, : 119 - 124
  • [35] Motion Graph for Character Animation: Design Considerations
    Abd Rahim, Rafidah
    Suaib, Norhaida Mohd
    Bade, Abdullah
    PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON COMPUTER TECHNOLOGY AND DEVELOPMENT, VOL 2, 2009, : 435 - 439
  • [36] Supporting creative thinking in design with computational approach
    Liu, H
    Duan, HC
    Liu, XY
    PROCEEDINGS OF THE NINTH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, VOLS 1 AND 2, 2005, : 903 - 907
  • [37] An LMA-Effort simulator with dynamics parameters for motion capture animation
    Chao, Shih-Pin
    Yang, Shi-Nine
    Lin, Tsang-Gang
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2006, 17 (3-4) : 167 - 177
  • [38] HandPuppet3D: Motion capture and analysis for character animation
    Condell, Joan
    Moore, George
    ARTIFICIAL INTELLIGENCE REVIEW, 2009, 31 (1-4) : 45 - 59
  • [39] HandPuppet3D: Motion capture and analysis for character animation
    Joan Condell
    George Moore
    Artificial Intelligence Review, 2009, 31
  • [40] High resolution calibration of motion capture data for realistic facial animation
    Chien, Fenghuang
    Ichen, Lin
    Ming, Ouhyoung
    Ruan Jian Xue Bao/Journal of Software, 2000, 11 (09): : 1141 - 1150