Towards learner-constructed e-learning environments for effective personal learning experiences

被引:27
|
作者
Nganji, Julius T. [1 ]
机构
[1] Univ Ottawa, Informat Technol, 1 Nicholas St, Ottawa, ON K1N 5X6, Canada
关键词
E-learning; personalised learning; active learning; learner-constructed learning environments; inclusive learning; ACCESSIBILITY; PERCEPTIONS; STUDENT; DEVICES; MOODLE; DESIGN;
D O I
10.1080/0144929X.2018.1470673
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Whilst a lot of research has been carried out on designing learning environments to meet the needs of learners, much of such research has focused on producing less flexible ready-made environments for learners to interact with. However, e-learning design and development could benefit from the lessons of the interaction of users with mobile devices, where users interact by selecting applications (Apps) they are interested in and hence engage with the device in an addictive way. By transposing the same interaction idea to the e-learning environment, if given the opportunity, learners will construct an environment that meets their needs with the tools that are available and hence will be motivated to engage more with such environment, possibly leading to improved performance. This article proposes FAUCLE (Flexible and Accessible User Constructed Learning Environment), a learner-centred model for a learner-constructed learning environment. It is hoped that this paper will encourage research interest on innovative ways of designing learner-centred learning environments that encourage active and inclusive learning.
引用
收藏
页码:647 / 657
页数:11
相关论文
共 50 条
  • [41] An Effective Edification in e-learning
    Rao, M. V. L. N. Raja
    SugunaLatha, Ch.
    Sumallika, T.
    Revathi, B.
    PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON BIG DATA ANALYTICS AND COMPUTATIONAL INTELLIGENCE (ICBDAC), 2017, : 143 - 148
  • [42] Effective e-learning communities
    Silverberg, D
    Fisher, M
    Methods and Technologies for Learning, 2005, : 3 - 7
  • [43] Effective practice with e-learning
    Johnson, M
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2005, 36 (04) : 697 - 698
  • [44] Learner classification based on interaction data in E-learning environments: the ELECTRE TRI method
    Sahin, Muhittin
    Ulucan, Aydin
    Yurdugul, Halil
    EDUCATION AND INFORMATION TECHNOLOGIES, 2021, 26 (02) : 2309 - 2326
  • [45] Learner classification based on interaction data in E-learning environments: the ELECTRE TRI method
    Muhittin Şahin
    Aydın Ulucan
    Halil Yurdugül
    Education and Information Technologies, 2021, 26 : 2309 - 2326
  • [46] Emerging Themes Analysis of Learner's Aesthetic-Emotions in E-Learning Environments
    Riaz, Sadia
    Mushtaq, Arif
    2016 SIXTH INTERNATIONAL CONFERENCE ON INFORMATION SCIENCE AND TECHNOLOGY (ICIST), 2016, : 399 - 405
  • [47] A Learner Ontology Based on Learning Style Models for Adaptive E-Learning
    Ciloglugil, Birol
    Inceoglu, Mustafa Murat
    COMPUTATIONAL SCIENCE AND ITS APPLICATIONS (ICCSA 2018), PT II, 2018, 10961 : 199 - 212
  • [48] The Accurate Measurement of Students' Learning in E-Learning Environments
    Lee, Sunbok
    Choi, Youn-Jeng
    Kim, Hyun-Song
    APPLIED SCIENCES-BASEL, 2021, 11 (21):
  • [49] Generating Adaptive Learning Paths in e-learning Environments
    Gamez Suazo, Irma
    Garita Rodriguez, Cesar
    Chacon Rivas, Mario
    2012 XXXVIII CONFERENCIA LATINOAMERICANA EN INFORMATICA (CLEI), 2012,
  • [50] CHALLENGES OF INTEGRATING LEARNING GAMES INTO E-LEARNING ENVIRONMENTS
    Codreanu, Aura
    Vasilescu, Cezar
    Popa, Brindusa Maria
    QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2, 2013, : 121 - 126