In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning

被引:0
|
作者
Schmitz, Birgit [1 ]
Kalz, Marco [1 ]
Klemke, Roland [1 ]
Specht, Marcus [1 ]
机构
[1] Open Univ Netherlands, Fac Psychol & Educ Sci, Res Ctr Learning Teaching & Technol, Welten Inst, NL-6401 DL Heerlen, Netherlands
关键词
games for health; mobile learning; serious games; learner centric design; INTELLECTUAL DISABILITIES; USABILITY; PEOPLE; NEEDS;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Out of the project EMuRgency a game-based learning environment evolved, which trains school children in providing reanimation and cardiopulmonary resuscitation (CPR). The application gets players to act as if they were in a real case of emergency. This paper reports on a formal usability study conducted with two different groups of learners, regular learners and learners with special educational needs (SEN). With the study we compared the two groups of learners with regard to game usability and effectiveness of the intervention. Our intention was to better understand the different needs and requirements to learning materials that game designer need to take into consideration in order to make the learning experience successful for both groups. A total of 89 children played the game simulation. Results showed differences in perception and effectiveness of individual mechanisms for the two groups with regard to usability or switching between tasks and mobile device.
引用
收藏
页码:92 / 106
页数:15
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