Integrating Virtual Worlds & Virtual Learning Environments for Online Education

被引:0
|
作者
Callaghan, M. J. [1 ]
McCusker, K. [1 ]
Losada, J. Lopez [1 ]
Harkin, J. G. [1 ]
Wilson, S. [1 ]
机构
[1] Univ Ulster, Intelligent Syst Res Ctr, Derry, North Ireland
关键词
Virtual worlds; engineering education; serious games; virtual learning environments;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environment's are highly restrictive offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates the suitability of one popular virtual world, Second Life (TM) for education and teaching purposes. It discusses its functionality and features and assesses its perceived limitations for use in educational context with a particular focus on the ability, to link/integrate the virtual world with existing virtual learning environments. A number of demonstrative examples showing how virtual world/virtual learning environments can be integrated and linked will be shown and the potential opportunities that exist in this area discussed while identifying some of the barriers that exist to the widespread adoption of these approaches for everyday use.
引用
收藏
页码:125 / 134
页数:10
相关论文
共 50 条
  • [41] An approach to develop intelligent learning environments by means of immersive virtual worlds
    Griol, David
    Manuel Molina, Jose
    Callejas, Zoraida
    JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS, 2014, 6 (02) : 237 - 255
  • [42] The affordances of three-dimensional virtual worlds as authentic learning environments
    Wood, Denise
    ACTIVITY THEORY, AUTHENTIC LEARNING AND EMERGING TECHNOLOGIES: TOWARDS A TRANSFORMATIVE HIGHER EDUCATION PEDAGOGY, 2015, : 144 - 155
  • [43] Teaching and Learning in Virtual Worlds
    Billings, Diane M.
    JOURNAL OF CONTINUING EDUCATION IN NURSING, 2009, 40 (11): : 489 - 490
  • [44] Paradigm Shift for Education: Rethinking Learning for Virtual Learning Environments
    Barrett, Bob
    INTERNATIONAL CONFERENCE ON EDUCATION AND MANAGEMENT SCIENCE (ICEMS 2014), 2014, : 149 - 153
  • [45] Virtual worlds and language learning
    Melchor-Couto, Sabela
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2019, 11 (01): : 29 - 43
  • [46] Creating genetic applications for informal science learning in multi-user virtual environments or virtual worlds
    Maher, C
    Corbit, M
    PROCEEDINGS OF THE TENTH IEEE INTERNATIONAL WORKSHOPS ON ENABLING TECHNOLOGIES: INFRASTRUCTURE FOR COLLABORATIVE ENTERPRISES, 2001, : 291 - 298
  • [47] Learning construction in virtual worlds
    Ng, FF
    Chau, KW
    DURABILITY OF BUILDING MATERIALS AND COMPONENTS 8, VOLS 1-4, PROCEEDINGS, 1999, : 2930 - 2938
  • [48] Virtual worlds for language learning
    Oddone, Cristina
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2013, 44 (06) : E224 - E224
  • [49] Design for learning in virtual worlds
    Hedberg, John G.
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2014, 45 (02) : E8 - E8
  • [50] Service Learning and Virtual Worlds
    Maxim, Bruce R.
    Sable, Matthew D.
    Cristiano, John
    2010 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2010,