Folk may learning system based on word games

被引:0
|
作者
Bae, Y
Choe, H
Lee, T
Kim, T
机构
来源
IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS | 2004年
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
A word program is educationally valuable just with its functions of practicing the keyboards and typing, but if it additionally provides different types of games, its educational effect will be enhanced further. The present system purposed to provide indirect experiences in disappearing folk plays through word games. Using the system developed in this study, users can improve their ability to type, the basic purpose of word programs, and indirectly experience folk plays. It is possible to explore the educational use of games through the system. As the word program is not just a program for typing practice but includes other educational areas, student study the areas while playing word games. What is more, students may learn the rules and concepts of folk plays naturally while playing typing games, the rules of which are similar to those of folk plays. Besides, playing word games, children who are absorbed in computer games may become familiar with and interested in folk plays. Furthermore, children can make friends with different types of people while playing word games.
引用
收藏
页码:882 / 883
页数:2
相关论文
共 50 条
  • [1] EXPRESSIVE VALUE OF FOLK ETYMOLOGY AND WORD GAMES
    Sporis, Valerica
    PROCEEDINGS OF THE EUROPEAN INTEGRATION: BETWEEN TRADITION AND MODERNITY, VOL 3, 2009, : 526 - 534
  • [2] A partial folk theorem for games with private learning
    Wiseman, Thomas
    THEORETICAL ECONOMICS, 2012, 7 (02): : 217 - 239
  • [3] Ludolinguistics. Learning a language with word games
    Urbancic, Anne
    QUADERNI D ITALIANISTICA, 2020, 41 (02): : 255 - 257
  • [4] Folk Dances and Games
    不详
    EDUCATION, 1909, 29 (08): : 545 - 545
  • [5] The Folk Word of Vologda
    Nikitin, Oleg V.
    VOPROSY LEKSIKOGRAFII-RUSSIAN JOURNAL OF LEXICOGRAPHY, 2019, 16 : 164 - 174
  • [6] The Magic of Games: Creating a Pull-Based Learning System Through Serious Games
    Datta, Ritika
    Gupta, Ajay
    Philips, Bob
    CREATIVE APPROACHES TO TECHNOLOGY-ENHANCED LEARNING FOR THE WORKPLACE AND HIGHER EDUCATION, THE LEARNING IDEAS CONFERENCE 2023, 2023, 767 : 653 - 664
  • [7] Word games
    McMullan, Thomas
    TLS-THE TIMES LITERARY SUPPLEMENT, 2017, (5956): : 22 - 22
  • [8] WORD GAMES
    PISHA, B
    POPULAR COMPUTING, 1984, 3 (12): : 173 - &
  • [9] ON RELATIONSHIPS BETWEEN FOLK-MUSIC AND FOLK GAMES
    CLIFF, JM
    WESTERN FOLKLORE, 1992, 51 (02) : 129 - 151
  • [10] WORD GAMES
    PERETZ, M
    NEW REPUBLIC, 1990, 203 (19) : 46 - 46