The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies

被引:22
|
作者
Cerritelli, Francesco [1 ]
Chiera, Marco [1 ]
Abbro, Marco [1 ]
Megale, Valentino [2 ]
Esteves, Jorge [1 ]
Gallace, Alberto [3 ]
Manzotti, Andrea [1 ,4 ,5 ]
机构
[1] Fdn COME Collaborat, Pescara, Italy
[2] Softcare Studios, Rome, Italy
[3] Bicocca Univ, Dept Psychol, Milan, Italy
[4] Fdn COME Collaborat, RAISE Lab, Milan, Italy
[5] SOMA Ist Osteopatia Milano, Milan, Italy
来源
FRONTIERS IN NEUROLOGY | 2021年 / 12卷
关键词
balance; cybersickness; head-mounted display; multisensory integration; presence; simulation; touch; OSTEOPATHIC MANIPULATIVE TREATMENT; NEURO-FASCIAGENIC MODEL; LOW-BACK-PAIN; AFFECTIVE TOUCH; MOTOR IMAGERY; ESSENTIAL-HYPERTENSION; UNDERLYING MECHANISMS; SOMATIC DYSFUNCTION; MASSAGE THERAPY; IMMUNE FUNCTION;
D O I
10.3389/fneur.2021.700211
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Virtual reality (VR) and augmented reality (AR) have been combined with physical rehabilitation and psychological treatments to improve patients' emotional reactions, body image, and physical function. Nonetheless, no detailed investigation assessed the relationship between VR or AR manual therapies (MTs), which are touch-based approaches that involve the manipulation of tissues for relieving pain and improving balance, postural stability and well-being in several pathological conditions. The present review attempts to explore whether and how VR and AR might be integrated with MTs to improve patient care, with particular attention to balance and to fields like chronic pain that need an approach that engages both mind and body. MTs rely essentially on touch to induce tactile, proprioceptive, and interoceptive stimulations, whereas VR and AR rely mainly on visual, auditory, and proprioceptive stimulations. MTs might increase patients' overall immersion in the virtual experience by inducing parasympathetic tone and relaxing the mind, thus enhancing VR and AR effects. VR and AR could help manual therapists overcome patients' negative beliefs about pain, address pain-related emotional issues, and educate them about functional posture and movements. VR and AR could also engage and change the sensorimotor neural maps that the brain uses to cope with environmental stressors. Hence, combining MTs with VR and AR could define a whole mind-body intervention that uses psychological, interoceptive, and exteroceptive stimulations for rebalancing sensorimotor integration, distorted perceptions, including visual, and body images. Regarding the technology needed to integrate VR and AR with MTs, head-mounted displays could be the most suitable devices due to being low-cost, also allowing patients to follow VR therapy at home. There is enough evidence to argue that integrating MTs with VR and AR could help manual therapists offer patients better and comprehensive treatments. However, therapists need valid tools to identify which patients would benefit from VR and AR to avoid potential adverse effects, and both therapists and patients have to be involved in the development of VR and AR applications to define truly patient-centered therapies. Furthermore, future studies should assess whether the integration between MTs and VR or AR is practically feasible, safe, and clinically useful.
引用
收藏
页数:18
相关论文
共 50 条
  • [31] Affordable Altered Perspectives Making Augmented and Virtual Reality Technology Accessible
    Amer, Ahmed
    Peralez, Phillip
    PROCEEDINGS OF THE FOURTH IEEE GLOBAL HUMANITARIAN TECHNOLOGY CONFERENCE (GHTC 2014), 2014, : 603 - 608
  • [32] Augmented Reality und Virtual Reality
    Matthias Knoll
    Stefan Stieglitz
    HMD Praxis der Wirtschaftsinformatik, 2022, 59 (1) : 1 - 5
  • [33] Augmented Reality Based Virtual Reality
    Raajan, N. R.
    Suganya, S.
    Priya, M. V.
    Ramanan, Sruthi V.
    Janani, S.
    Nandini, N. S. Sarada
    Hemanand, R.
    Gayathri, S.
    INTERNATIONAL CONFERENCE ON MODELLING OPTIMIZATION AND COMPUTING, 2012, 38 : 1559 - 1565
  • [34] Virtual Reality and Augmented Reality in Education
    Bazavan, Lidia-Cristina
    Roibu, Horatiu
    Besnea, Florina
    Cismaru, Stefan Irinel
    George, Bizdoaca Nicu
    PROCEEDINGS OF THE 2021 30TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE), 2021, : 82 - 85
  • [35] Multimedia in Virtual Reality and Augmented Reality
    Chen, Shu-Ching
    IEEE MULTIMEDIA, 2021, 28 (02) : 5 - 7
  • [36] Cybersickness in Virtual Reality and Augmented Reality
    Lawson, Ben D.
    Stanney, Kay M.
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [37] Visualizing Big Data with augmented and virtual reality: challenges and research agenda
    Olshannikova E.
    Ometov A.
    Koucheryavy Y.
    Olsson T.
    Journal of Big Data, 2015, 2 (01)
  • [38] CHALLENGES OF USING DRONES AND VIRTUAL/AUGMENTED REALITY FOR DISASTER RISK MANAGEMENT
    Velev, D.
    Zlateva, P.
    Steshina, L.
    Petukhov, I
    ISPRS ICWG III/IVA GI4DM 2019 - GEOINFORMATION FOR DISASTER MANAGEMENT, 2019, 42-3 (W8): : 437 - 440
  • [39] Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities
    Ashtari, Narges
    Bunt, Andrea
    McGrenere, Joanna
    Nebeling, Michael
    Chilana, Parmit K.
    PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
  • [40] FREEFORM OPTICS DESIGN Optical design challenges in virtual, and augmented reality
    Elliott, Erin
    Norton, Kristen
    Humphreys, Michael
    LASER FOCUS WORLD, 2018, 54 (04): : 45 - 48