aggression;
difficulty;
video games;
BEHAVIOR;
AGGRESSION;
EXPOSURE;
PLAY;
D O I:
10.1111/bjso.12471
中图分类号:
B84 [心理学];
学科分类号:
04 ;
0402 ;
摘要:
The degree to which the content of video games influences aggression continues to be debated in the scholarly literature. The current article includes two studies, one of which replicates one study from Przybylski et al. (2014, J. Pers. Soc. Psychol., 106, 441) and the other which extends related concepts into virtual reality. In the first study, two versions of Tetris were examined, differing in levels of difficulty. In the second study, participants played virtual reality games which differed in regard to difficulty and violent content. Difficulty increased hostility in the second study but not the first. Violent content influenced neither hostility nor aggressive behaviour. Results partially supported the frustration theory of aggression, but not theories of violent content effects. Implications for the field are discussed.
机构:
Georgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USAGeorgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USA
Borgman, Robyn
Goodnight, Bradley
论文数: 0引用数: 0
h-index: 0
机构:
Georgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USAGeorgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USA
Goodnight, Bradley
Swartout, Kevin
论文数: 0引用数: 0
h-index: 0
机构:
Georgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USAGeorgia State Univ, Dept Psychol, 140 Decatur St Southeast, Atlanta, GA 30303 USA